ds106 hockey jerseys for Northern Voice 2011


I really wanted to go to this years Northern Voice conference. The schedule looked pretty impressive. I thought at the very least I would be able to play a game of pick-up hockey (with some random Canadian). The conference takes place in Canada, which is the undisputed home of ice hockey. Surely they’re playing hockey 24 hours a day? (Joking)


So, I designed hockey jerseys for the #ds106radio4life: How Open Web Radio Will Change Your Life presentation at Northern Voice 2011. Unfortunately, there isn’t a ds106 hockey team and there wasn’t any hockey to be played at Northern Voice. I just thought it would be fun to design the jerseys and then share with the ds106 presenters before they departed for Northern Voice. The skull logo is based on the warning ds106 skull designed by D’Arcy Norman.

A work-in-progress that was actually a work-in-progress

The call goes out…

A couple of weeks ago, Jabiz Raisdana (@intrepidteacher) put out a call via Twitter for people to add their favourite WordPress plugins for teachers and students to a Google document he had created. I answered his call and submitted one of my favourite plugins. While I was there, I watched Jabiz work in real-time, furiously formatting and arranging each Anonymous User contribution. I was watching a work-in-progress that was actually a work-in-progress. It was great to see his document evolve and change before my eyes. To me, it felt like a stop-motion animation. I wanted to capture this work-in-progress. I took some screen captures and (finally) made this animated gif.

Watching a work-in-progress

Match moving in my backyard

Screen capture of the Maya Live shotCamera from my match move.

A lot of my experiments take place in my backyard. Here’s a test of a match move previsualisation of a before/after style effect for a component of sanitary plumbing e-learning resource we were developing at work.

I shot the footage on my Nokia N95, exported 187 frames to Photoshop, painted out the ping-pong balls used for tracking, tracked the shot in Maya Live and then used Maya to model the trench, pipework and watertank geometry.

It was fun to work up the previsualisation, but unfortunately we didn’t go ahead with the before/after concept for the sanitary plumbing resource.
[wpvideo txbMYcLk]