One to prepare the required the channel and associated assets and one with the only license to publish. Not the best workflow, but it’s the only way at this time.
Today I attended the third and final scheduled event for the VET Development Centre Specialist Scholarship. The event was a knowledge sharing event where all specialist scholars presented their findings and outcomes from their participation in the program. Unlike Event 1 and Event 2, this event gave everyone the opportunity shared what they’ve learned.
The Tweets were correct! The diversity of presentations from each scholar and the range of application and utilisation was amazing. From study programmes, workshops, conferences to the creation of artifacts, each scholar had made the most of their time in a useful and productive way. Thanks VET Development Centre for giving us all the opportunity to take part in the Specialist Scholar program.
After two days of waiting, my Step 4: Remove piston seal from caliper and Step 1: Remove bracket from caliper channels on Junaio have been made public. This is good news, but I think I went a little early on the publish because I failed to include extras such buttons for the instructional video, learner resources and link to next step in the process. The geometry is also misplaced. Now trying to upload to update the published channel and it doesn’t seem to be working.
You might have to unpublish the channel, upload changes, publish it and then wait two more days for it to be approved.
Nope, you can just upload the Creator file to the server again and it will ask you to update the already published channel. For me, Creator and the Metaio/Junaio platform lack some expectation-outcomes-experience-scaffolding for users. This software, platform and service can be a little bewildering at times.
This recording shows my first two channels published to Junaio. Both channels feature incorrect placement of geometry and missing user interface. It’s a work in progress.
Previsualising the pointed tool, piston seal and rear brake caliper geometry for Step 4: Remove piston seal from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model used in each step of the augmented contextual instruction.
Important tip: Remember to export your fbx from Blender to your Desktop and not anywhere else on your computer. For some unknown or unexplained reason fbx files exported to anywhere else but the Desktop do not seem to work properly when converted using FBXMeshConverter.
Screen captures from 3D point cloud data gathering with Metaio Toolbox for sequences to be used in my augmented contextual instruction on the rear brake caliper. The 3D point cloud data will then be used as tracking technology to place my augments.
Captions can help to provide an equivalent learning experience for viewers who may be hearing impaired, speak other languages or use assistive technology. Captions are also valuable in a teaching and learning context where it may be impractical for learners to wear headphones or play video at high volume in an group training environment such as workshop, classroom or laboratory.
This screen capture shows the tools and process I used to prepare and test captions for my augmented contextual help supplementary instructional videos.