Making my way through the Drawing 3D primitives recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how: the box function can be used with one or three parameters to set different values for depth, width and height of the box. the sphereDetail function can be used to define […]
Month: March 2014
Understanding 3D space
Making my way through the Understanding 3D space recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how set a variable for depth and zSpeed and also how to change the variable inside the draw function for animation. I also learned that if you want to use the rect […]
Talky Tina’s swipe card has arrived, a photo by Rowan Peter on Flickr. Just arrived at work to find that HR had delivered Talky Tina’s swipe access by internal mail. That’s great news. That means Talky Tina is now officially employed as the health and safety officer at the DS106 Workplace and has open-access to […]
The other story at Skidmore
Stories can be found in the most unexpected places, even in the chat window of a live video stream. This Storify aggregates my experience of watching Alan Levine’s Making/Telling stories that matter keynote at Skidmore College via the Skidmore College Livestream. [View the story “The other story at Skidmore” on Storify]
Message for Mr Todd Conaway
Just arrived on site to find other DS106 colleagues hard at work. The construction of the new office building is almost complete and only requires a final inspection from Mr Todd Conaway to be signed-off. Hopefully Mr Conaway can make it down to the site sometime this week.
Message for Mariana Funes
I was late for my project meeting with Mariana Funes at the DS106 Open online participant office (OOPO), so I recorded this message to let her know that I’m going to arrive at the office later than I had planned. Sorry Mariana, I’ll speak to you soon.
Offscreen drawing
Making my way through the Offscreen drawing recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to: declare a PGraphics object and then initialise it with the createGraphics function inside the setup function. use the createGraphics function to create a new transparent image to be drawn on and […]
Manipulating SVG files
Making my way through the Manipulating SVG files recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned: more about using the shape function to draw shapes in the display window how to declare the PShape object and create custom variables (snowFlake, small1 to small6 and big1) and the disableStyle, […]
Going to work with DS106
I just got to work and I realised today is the first week of Storytelling goes to work for the Spring 2014 iteration of DS106. Not wanting to miss out, I called CogDog from my desk to register my interest. Unfortunately, my call went to voicemail. I hope he gets my message!
Advertisements about advertising
Advertisements about advertising on YouTube reinforced with some recommendations for seeing more videos from YouTube Advertisers. Interesting.
Drawing custom shapes
Making my way through the Drawing custom shapes recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned about some of Processing’s funky functions that can be used to draw custom shapes such as a star and a flower. I also learned about the vertex, beginShape and endShape functions.
Calculating points on a curve
Making my way through the Calculating points on a curve recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the bezierPoint and curvePoint functions to calculate points on curves and splines. bezierPoint uses five parameters. The first four are coordinates for the anchor and control points […]
Drawing curves
Making my way through the Drawing curves recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the bezier and curve functions to draw Bezier curves and Catmull-rom splines in the display window. For the Bezier curves in this example, 0 and 20 are the coordinates for the first anchor […]