What can you learn from blog spam? You can learn that one famous sunglass manufacturer is alive and well and hasn’t been relegated to a sticker on the rear window of an Australian teenager’s car in 80s. You can also learn about two new golf clubs that are now available, a Japanese golfer and their […]
Month: May 2014
Let it snow
Minecrafting
I’m having trouble with the surfaceTouchEvent in the Responding to touch interaction recipe from the Processing 2 Creative programming cookbook source code on GitHub. I’ve worked through the Troubleshooting, Discussion and Known issues, Common problems, Understanding changes to processing.core sections of the Android page of the Processing Wiki, but still no success. Unsurprisingly, someone else posted a […]
Making my way through the Accessing screen size and density recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the Android DisplayMetrics class to determine general information about the display of the device used to run the sketch. While this is more of a diagnostic […]
Inspired by Tom Woodwards’s Dune-themed tweet on 24 April 2014, Rhys Fulber and Bill Leeb’s production on Fear Factory’s Fear Is the Mindkiller EP and the Bene Gesserit’s litany against fear and based on Jan Vantomme’s Drawing text and Running your sketch on an Android device Processing recipes on Github, I created this portable litany against fear as […]
Making my way through the Running your sketch on the Android Emulator recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to run a sketch on my Android device. I did this by creating a sketch from the sample code, enabling USB debugging on my device and […]
Sunrise
Like a sunrise.
Making my way through the Drawing triangle and quad strips recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the QUAD_STRIP and TRIANGLE_STRIP parameters inside the beginShape function to draw triangle or quad 3D geometry to screen. With some work, QUAD_STRIP and TRIANGLE_STRIP could be used to […]
Mixing 2D and 3D objects
Making my way through the Mixing 2D and 3D objects recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the ENABLE_DEPTH_TEST and the DISABLE_DEPTH_TEST parameter inside the hint function at the beginning and end of the draw function to to enable and disable the z buffer. This […]