Sew, grow and mow is a multi-user virtual lawn art experience played in real locations with real dimensions in real time. Sew, grow and mow is a continuation of an existing idea about persistently augmenting a space. The experience Location Users choose a location nearby or a location they can easily access to place their virtual lawn. Suitable … Continue reading Sew, grow and mow: An AR lawn art experience
Noise wall = Kollum + pixel art lawn art + sew, grow and mow. Synthetic layers in real space in real time in a world of real sound.
Making my way through the Drawing triangle and quad strips recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the QUAD_STRIP and TRIANGLE_STRIP parameters inside the beginShape function to draw triangle or quad 3D geometry to screen. With some work, QUAD_STRIP and TRIANGLE_STRIP could be used to … Continue reading Drawing triangle and quad strips
I wanted to draw a grid. Previously, I specified each horizontal and vertical line in my sketch. Totally boring, inefficient and completely inflexible way to draw repetitive lines. So, I checked out the Processing reference on for loops and then applied that methodology to my existing sketch. Tight! This could be the method to use to … Continue reading Using a for loop to draw lines
Attempting to conceptualise proximity-based level of detail for augmented reality experiences such as Sew, grow and mow that incorporate 3D geometry.
Once you’ve created seams in your mesh and then unwrapped it, you’ll then probably want to move contiguous groups of faces or UV islands into a location that will make it easier for you to create and then paint a texture. Before you can start moving your UV islands you’ll need to change your selection … Continue reading Blender selection modes: The sync selection button