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The Epidermis Edit

I created the ‘Epidermis Edit’ animation in early 2000, based on my recent discovery of Blender and my friend’s SGI and Linux computers.

The aesthetic is directly influenced by skin anatomy and physiology,  medical procedures,  macro-photography, electron microscopy and non-scientific curiosity.

Back then, my intent for the ‘Epidermis Edit’ animation was for it to be a realistic study in the movement and manipulation of the skin – it’s actually a surreal and strange animation that’s confusing and weird.

Sorry for that.

I used Blender 1.5 for all polygon modelling, animation, textures,  lighting and rendering. I used After Effects  to compile the animation, sound and credits, and then render the final output to AVI and Quicktime format.

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