I’m building an interactive experience which makes use of available weather data, much like the data services made available by the BOM or the OpenWeatherMap. This means I need to be able to load data from the web, parse it and then transform 3D geometry based on real world locations and the loaded weather data.

That’s a whole load of stuff to figure out and then pull together, so I’m making a start by learning how to load data by retrieving the contents of URLs and weather specific data, just to get the whole thing going.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using System.Xml;
//using System;

public class SimpleWebAccess : MonoBehaviour {

	IEnumerator Start()

	{
	
		WWW www = new WWW ("ftp://ftp.bom.gov.au/anon/gen/fwo/IDV10751.xml");
		yield return www;
		print (www.text);

		}
}

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