I’m pretty stoked to be attending ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May as part of my VET Development Centre Specialist Scholarship. Judging by the recent camp update, it looks like we are all going to be immersed in two days of hands-on augmented reality workshop goodness. They’ve also provided us with a link to the ARcamp schedule and the Augmented Reality in Education Wiki and some links to AR industry players such as BuildAR, Metaio, Junaio and Aurasma to help us prepare. Awesome.
ARIG is a camera rig for recording activity on and around the screen of a tablet or mobile phone screen. The concept for ARIG came from my need to record my experiments with marker and location-based augmented reality experiences.
In this example, ARIG records a simple 3D cube augment produced with Blender 2.62 and Aurasma Studio.
Blender 2.62 does a good job of exporting a 3D scene in the Collada (DAE) format for use as an overlay in Aurasma Studio. You just need to make sure you interpret the newest version of the Aurasma 3D Guidelines in a Blender 2.62 context. For a Blender 2.62 user the most important guidelines to follow are:
- Models need triangulated faces (Edit mode > Ctrl+T)
- No more than four lamps (lights) although three are recommended
- Models are to have no more than one map/texture
- Create a .tar archive to upload to Ausrasma Studio made up of .dae (Exported from Blender 2.62), .png (Texture) and a .png thumbnail (256 x 256).
This video is an example of a simple 3D cube augment produced with Blender 2.62 and Aurasma Studio.
As part of my VET Development Centre Specialist Scholarship I’m in the process of developing my practical skills in designing and building augmented reality learning experiences. One of the experiences I’m currently prototyping is a formative hazard identification activity. This has brought about an interesting challenge. I’m currently grappling with the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale.
A marker needs to be in view and recognisable at all times for the augment to work. An augment containing a 3D object not modelled to scale can be easily triggered and engaged with by a marker placed on the floor as the marker will most likely remain in view and recognisable at all times. An augment containing a 3D object modelled to scale can also be easily triggered by a marker placed on the floor. The user then needs to move away from the marker to engage with the augment. As the user moves away from the marker it no longer remains in view and recognisable. This means the augment will fail.
Increase the size of the marker or place the marker on a wall to ensure the marker remains in view and recognisable at all times. Increasing the marker could be a solution, but then a specialist printer may be required instead of a standard domestic or office printer. Placing the marker on the wall could be a solution, but only if the experience was thematically relevant. A marker placed on wall could also be used to trigger an augment on the floor. This could also work, but would require strict placement to ensure the augment is placed in an accurate position on the floor relative to the marker and not floating in the air or buried in the floor.
Another possible solution could also be to trigger the augment containing the 3D object modelled to scale based on location. This solution could work if the designated location for the augment was outside or if the location could be accurately determined when indoors.
Remember Simple SketchUp Models back when it was the Google 3D Warehouse? My favourite simple model was the 350 ml takeaway coffee cup with sipper style lid. Since 2008, the simple takeaway coffee cup has been viewed and downloaded a few times. I hope people found it useful.
This year I was fortunate enough to be granted a VET Development Centre Specialist Scholarship. Specialist Scholarships are available to non-teaching staff who wish to develop their skills, capability and professional standing within the VET system. Among the services provided by specialist staff are student support, student administration, human resources, learning design, records management, purchasing, learning resources, information technology, occupational health and safety and financial management. The Specialist Scholarship Program focuses on the professional development of non-teaching staff in the context of high level administrative and specialist tasks required of them by internal and external stakeholders.
How am I using my scholarship?
I’m using my Specialist Scholarship to attend the AR Studio Augmented Reality Camp (ARCamp) at the Inspire Centre, Canberra in May 2013. Attending ARCamp will give me the opportunity to develop my practical skills in designing and building augmented reality learning experiences; access to technology, equipment and expertise to prototype augmented reality concepts and evaluate augmented reality as a technology and then determine how it can be best applied to new and existing learning contexts.
By the completion of my scholarship in late 2013, my goal is to have developed a number of marker-based and location-based augmented reality experiences that can be used and then customised by trainers and learners inside the institute and those outside in the wider vocational education community. My goal is to develop these augmented reality experiences in conjunction with enthusiastic teaching staff and teaching centres to make sure the augmented experience accurately represents real workplace activities. The types of real workplace activities I’m currently exploring for augmented reality experiences include hazard/risk identification in the workplace, apply control measures to a hazard/risk in the workplace and fire drill training.
What have I been doing?
Recently, I’ve been researching tools that I can use to develop my augmented experiences. For the moment, I’ve decided to use Aurasma to create my marker-based experiences and Layar to create my location based experiences. During this time I’ve also been using my iPad and a booklet of AR markers on loan from a colleague to explore a number of different marker-based AR experiences.
Here are my first attempts at playing the D major and E minor chords. Pretty bad. I’ll continue to practice slowly alternating between the two chords and then I’ll attempt to record an Asynchronous Jam with the Class Recording: Strumming D major and E minor. Then, I’ll learn A minor.
Strumming D major and E minor (Badly)