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  • amidoinitrite,  gif,  Vomit

    #800×80

    The other day I discovered #800×80, an art project by @arc4g and @lochieaxon, and since then I’ve been having so much fun goofing-off and creating and sharing animated gifs in a “weird resolution” with some supremely talented and amazingly skilled like-minded people on Twitter – we need more weird resolution art, right? Joining the #800×80 fray pic.twitter.com/uOhkXTGEfi β€” Rowan Peter πŸ“‘πŸ› πŸ›Ήβ€πŸ€˜ (@rowan_peter) September 15, 2021 treee leeves #800×80 #WeirdResolutionArt pic.twitter.com/Fj5zBbjrie β€” Rowan Peter πŸ“‘πŸ› πŸ›Ήβ€πŸ€˜ (@rowan_peter) September 16, 2021 Hugs #800×80 #WeirdResolutionArt pic.twitter.com/gtsZ2ucW29 β€” Rowan Peter πŸ“‘πŸ› πŸ›Ήβ€πŸ€˜ (@rowan_peter) September 16, 2021 Thanks for the inspo to create my own we need more weird resolution art / κΈ°κ΄΄ν•œ λ ˆμ‘Έλ£¨μ…˜ μ•„νŠΈκ°€ 더 ν•„μš”ν•©λ‹ˆλ‹€…

  • amidoinitrite,  Artifact,  Concept,  gif,  production,  rendersaur,  Vomit

    The Epidermis Edit

    I created the ‘Epidermis Edit’ animation in early 2000, based on my recent discovery of Blender and my friend’s SGI and Linux computers. The aesthetic is directly influenced by skin anatomy and physiology,Β  medical procedures,Β  macro-photography, electron microscopy and non-scientific curiosity. Back then, my intent for the ‘Epidermis Edit’ animation was for it to be a realistic study in the movement and manipulation of the skin – it’s actually a surreal and strange animation that’s confusing and weird. Sorry for that. I used Blender 1.5 for all polygon modelling, animation, textures,Β  lighting and rendering. I used After Effects to compile the animation, sound and credits, and then render the final…

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