My first instanced geometry

Building on the momentum of making my way through my very, very first noise displacement tutorial, I had a go at Polyhop’s instancing geometry in TouchDesigner tutorial. Again, you literally start with a ‘blank canvas’ and then slowly build up a network that results in a fun and visually interesting output. My key takeaways It’s possible to assemble 3D forms from various geometry with a merge SOP. You can use Python expressions to access parameters e.g., scale and height of spheres at the end of the tube – super cool…

My first noise displacement

Super-stoked about taking my very first steps with the visual coding software TouchDesigner by making my way through Polyhop’s Noise Displacement Tutorial – it’s a fun tutorial with just the right amount of detail designed especially for first timers like me. You literally start with a ‘blank canvas’ and then over time slowly build up to something something visually interesting and fun to play with – I’m most likely going to adopt this workflow while I’m still finding my feet with TouchDesigner. My key takeaways Learning how to chain together…

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