I’m warming up for the digital storytelling (ds106) online course by conducting some animated gif tests. Image sequence sampled from the animated film Akira. The ds106 online course commences Jan 10. I can’t wait!
Here we can see Tetsuo having a bit of a hard time after coming into contact with Takashi (タカシ, codename #26).
Interactions based on the ‘compliant completion of documentation’ are a resource development staple. They always present an interesting challenge. Representing a ‘real life’ element (paperwork, document, forms, pro-forma) on screen in a meaningful way.
This drawing describes how a interaction that requires the learner to complete an ‘OHS action plan’ could be represented on screen.
There always needs to be something to drive the learner through a learning resource. A thematically relevant scenario or problem that ‘wraps’ the content and assessment is a good way to engage the learner cohort. This method is not without it’s own problems. Not every learner wants a narrative embedded in their learning. Some learners just want to ‘get on with it’.
This simple drawing describes two possible ways of driving the learner through a learning resource.
Puttin’ a concept down on paper is one of the first things I do when I start to plan the design of an interaction. A simple pen drawing is immediate and it allows colleagues to see the flow of the interaction ‘that’s inside my head’. The drawing can be then used as the basis for further discussions about the design of the interaction.
This simple drawing was used to explain the flow of an interaction that delivers informative content to the learner.
In March 2010, I co-presented ‘Developing learning resources’ as part of Learn Central’s eT@lking web events. eT@lking is one of the many events that are organised by The Australia Series Learn Central group. The Australia Series are Elluminate events held at Australia-friendly times and are largely organised by and for Australian educators/professionals.
The ‘Developing learning resources’ presentation covered:
the production cycle of a ‘typical’ online learning resource
development tools and techniques
roles and responsibilities of project team members