A diagram that describes the workflow of an activity. The activity requires the learner to identify and evaluate an organisation’s workplace procedures.
My exploration of how we learn and how we design and develop stuff that helps us learn.
I’m warming up for the digital storytelling (ds106) online course by conducting some animated gif tests. Image sequence sampled from the animated film Akira. The ds106 online course commences Jan 10. I can’t wait! Here we can see Tetsuo having a bit of a hard time after coming into contact with Takashi (タカシ, codename #26).
Interactions based on the ‘compliant completion of documentation’ are a resource development staple. They always present an interesting challenge. Representing a ‘real life’ element (paperwork, document, forms, pro-forma) on screen in a meaningful way. This drawing describes how a interaction that requires the learner to complete an ‘OHS action plan’ could be represented on screen.
There always needs to be something to drive the learner through a learning resource. A thematically relevant scenario or problem that ‘wraps’ the content and assessment is a good way to engage the learner cohort. This method is not without it’s own problems. Not every learner wants a narrative embedded in their learning. Some learners […]
Puttin’ a concept down on paper is one of the first things I do when I start to plan the design of an interaction. A simple pen drawing is immediate and it allows colleagues to see the flow of the interaction ‘that’s inside my head’. The drawing can be then used as the basis for […]
Today I registered for the Digital Storytelling online course. Digital Storytelling (ds106) is an open, online course that begins January 10 next year. Do you like telling stories with digital media? If so, check out the ds106 website to find out what it is all about, then go and register!