Posts Tagged: app

Concept: Greenhouse gas calculator app

What is it? A concept I had in 2009 for a mobile device that calculates your greenhouse gas emissions. What does it do? Calculate greenhouse gas emissions based on user input. Total emissions are expressed as black balloons that fill the screen of the mobile device. The black balloon campaign was an initiative of Sustainability […]

Concept: Learning Object assembler

What is it? A portable app for mobile devices that allows user to assemble a learning sequence of Learning Objects. What does it do? Provides an interface between a repository of data(learning objects) and a trainer. Mobile view provides a proxy version of LO to reduce data usage. The sequence created by trainer can be […]

Incomplete work: BusBuddy – Flash app for mobile phones

What is it? BusBuddy was an exercise in developing a Flash-lite based bus timetable application for my Nokia N95. The concept for BusBuddy came about from my need for an accurate timetable for bus and train services I used in my daily travel to work. What did it do? BusBuddy provided discrete bus and train […]

Concept: A scheduling app for students

What is it? A scheduling app for students that operates on mobile devices. What does it do? The app can connect to existing student records/results services and display: Class/tutorial dates and times (Semester/Year) Assessment/assignment due dates (Semester/Year) Assessment/assignment completion status. For example, the status update could read ‘you have completed 2 of 5 assignments. There […]

Concept: A persistent location based ambient sound layer

Concept sketch for a persistent location based ambient sound layer. The ambient sound layer will leverage location data (google maps, directions), photographs (Flickr, Twitpic etc), text (blog posts, wikipedia, annotation, comments via Twitter). The ambient sound layer is designed for mobile devices. Relationships between sound recordings can be created (For example, the same type of […]