Screen captures from 3D point cloud data gathering with Metaio Toolbox for sequences to be used in my augmented contextual instruction on the rear brake caliper. The 3D point cloud data will then be used as tracking technology to place my augments.





This afternoon I attended the E-LEARNING INDUSTRY ASSOCIATION PechaKucha event at Centre for Adult Education (CAE) in Melbourne’s CBD and presented Explorations in augmented reality. Explorations in augmented reality described my experience of prototyping an augmented reality experience as part of my VET Development Centre Specialist Scholarship. The event also featured presentations from Aliki Kompogiorgas (Box …
Using Simultaneous localization and mapping (SLAM) or mapping a room (creating a 3D point cloud) or environment with Metaio Toolbox could be a solution to the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale.
Screen captures from the completed image-tracking augmented contextual instruction user experience. The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.
Screen captures from the completed object-tracking augmented contextual instruction user experience. The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.
Someone in the Metaio Developer Portal said they’d heard the UI Designer in Creator was made for iPhone4 screens and the created UI design is not responsive to different screen sizes. I think that someone may have heard correctly. Damn!
Save. Upload. Wait. Test. Tweak. Save again. Upload again. Wait again. Test again. Tweak again. Almost there! And another thing. It’s been 11 days since I posted my issue with Z translation of buttons in UI Designer of Metaio Creator 2.6 to the Helpdesk of the Metaio Developer Portal and there hasn’t been one response! …
Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then …
Read more “Placing geometry in the 3D point cloud in Metaio Creator 2.6”
Screen captures from my image tracking tests in Junaio for each step of the disassembly process with UI elements. Unfortunately, due to my Z translation problems in UI Designer of Creator 2.6 I had to remove the background image which was placed underneath the buttons. Doing this gives the buttons a floaty and slightly random feel, …
Read more “Testing image tracking with UI elements for each step of the disassembly process”
I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation …
One to prepare the required the channel and associated assets and one with the only license to publish. Not the best workflow, but it’s the only way at this time.
After two days of waiting, my Step 4: Remove piston seal from caliper and Step 1: Remove bracket from caliper channels on Junaio have been made public. This is good news, but I think I went a little early on the publish because I failed to include extras such buttons for the instructional video, learner resources …
Previsualising the pointed tool, piston seal and rear brake caliper geometry for Step 4: Remove piston seal from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the …
Read more “Geometry for brake caliper augment: Step 4: Remove piston seal from caliper”
Screen captures from 3D point cloud data gathering with Metaio Toolbox for sequences to be used in my augmented contextual instruction on the rear brake caliper. The 3D point cloud data will then be used as tracking technology to place my augments.
These four instructional video are supplementary material for the four augmented contextual instruction sequences I’m developing as part of my VET Development Centre Specialist Scholarship.
Previsualising piston, boot and arrow geometry for Step 3: Remove piston from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model …
Read more “Geometry for brake caliper augment: Step 3: Remove piston from caliper”
Preparing low-poly geometry for augmented contextual instruction in the disassembly and assembly of a vehicle’s rear brake caliper. Augmented contextual instruction is to be prepared in Metaio Creator, published to a Metaio channel and then accessed by learners through the Junaio app. 3D point cloud data is gathered with Metaio Toolbox. This video conceptualises one stage of …
For this prototype, I’m using Metaio Creator image and object recognition features of Toolbox in restrictive Demo Mode to further explore some aspects of my concept of augmented contextual instruction. Unfortunately, in Demo Mode I can’t use the excellent 3D point cloud data captured in Toolbox to prototype all aspects of my augmented contextual instruction. In Demo …
Read more “Prototyping augmented contextual instruction with Metaio Creator (Demo mode) and Toolbox”
Attempting to conceptualise proximity-based level of detail for augmented reality experiences such as Sew, grow and mow that incorporate 3D geometry.
Augmented contextual instruction provides users with procedural demonstrations based on recognisable features and attributes of an object. Augmented contextual instruction could be used in vocational training and assessment contexts. Users can add (record), edit and share their own contextual instruction.
Once you’ve created seams in your mesh and then unwrapped it, you’ll then probably want to move contiguous groups of faces or UV islands into a location that will make it easier for you to create and then paint a texture. Before you can start moving your UV islands you’ll need to change your selection …
Read more “Blender selection modes: The sync selection button”
Kollum is a concept for a collaborative location-based realtime audio experience that takes place in urban or suburban environments. Kollum is an attempt to conceptualise and capture the elements of location-based audio experiences that incorporate elevation or altitude through cumulative and persistant columns of sound. Users can use the audio recording features of their smart phone or mobile …
In the absence of my own Google Glass, I’d like some type of wearable rig that can hold a mobile device such as a tablet or mobile phone. This rig would sit on the wearers shoulder or be strapped to their chest. It would allow the wearer to view any assistive augment displayed on the …
Sew, grow and mow is a multi-user virtual lawn art experience played in real locations with real dimensions in real time. Sew, grow and mow is a continuation of an existing idea about persistently augmenting a space. The experience Location Users choose a location nearby or a location they can easily access to place their virtual lawn. Suitable …
Mental note. I need to do some homework. I need to determine how I can use the Metaio SDK and Unity as an alternative to Blender and Aurasma for developing AR experiences for my VET Development Centre Specialist Scholarship. AR in the browser with something like JSARToolKit library with the WebRTC getUserMedia API Brekel Kinect …
As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the second day of camp. The work of …
As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the first day of camp. Welcome to ARcamp …
I’m pretty stoked to be attending ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May as part of my VET Development Centre Specialist Scholarship. Judging by the recent camp update, it looks like we are all going to be immersed in two days of hands-on …
ARIG is a camera rig for recording activity on and around the screen of a tablet or mobile phone screen. The concept for ARIG came from my need to record my experiments with marker and location-based augmented reality experiences. In this example, ARIG records a simple 3D cube augment produced with Blender 2.62 and Aurasma …
Blender 2.62 does a good job of exporting a 3D scene in the Collada (DAE) format for use as an overlay in Aurasma Studio. You just need to make sure you interpret the newest version of the Aurasma 3D Guidelines in a Blender 2.62 context. For a Blender 2.62 user the most important guidelines to …
As part of my VET Development Centre Specialist Scholarship I’m in the process of developing my practical skills in designing and building augmented reality learning experiences. One of the experiences I’m currently prototyping is a workplace hazard identification activity. This has brought about an interesting challenge. I’m currently grappling with the challenge of using markers placed …