Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then view your channel in Junaio on your device. If it’s not placed correctly, you need to tweak it in Creator, publish it and then view it again in Junaio. Repeat process until it looks like it might almost be placed correctly. Curious.
Screen captures from my image tracking tests in Junaio for each step of the disassembly process with UI elements. Unfortunately, due to my Z translation problems in UI Designer of Creator 2.6 I had to remove the background image which was placed underneath the buttons. Doing this gives the buttons a floaty and slightly random feel, but at least the buttons function as they should!
I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation of the image in relation to the buttons and have made sure the buttons translated above the background image, but this doesn’t seem to make a difference when the published channel is viewed in Junaio on my iPad.
While attempting to solve this problem on my own in Creator, I experimented with placing the buttons partially over the background image and then publishing to my channel. This had an interesting result. The button displays and functions correctly!
Here are some screen captures of the properties windows for the background image and each button in the UI Designer of Creator and the published channel viewed in Junaio on my iPad.