Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then view your channel in Junaio on your device. If it’s not placed correctly, you need to tweak it in Creator, publish it and then view it again in Junaio. Repeat process until it looks like it might almost be placed correctly. Curious.
I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation of the image in relation to the buttons and have made sure the buttons translated above the background image, but this doesn’t seem to make a difference when the published channel is viewed in Junaio on my iPad.
While attempting to solve this problem on my own in Creator, I experimented with placing the buttons partially over the background image and then publishing to my channel. This had an interesting result. The button displays and functions correctly!
Here are some screen captures of the properties windows for the background image and each button in the UI Designer of Creator and the published channel viewed in Junaio on my iPad.
After two days of waiting, my Step 4: Remove piston seal from caliper and Step 1: Remove bracket from caliper channels on Junaio have been made public. This is good news, but I think I went a little early on the publish because I failed to include extras such buttons for the instructional video, learner resources and link to next step in the process. The geometry is also misplaced. Now trying to upload to update the published channel and it doesn’t seem to be working. You might have to unpublish the channel, upload changes, publish it and then wait two more days for it to be approved.
Nope, you can just upload the Creator file to the server again and it will ask you to update the already published channel. For me, Creator and the Metaio/Junaio platform lack some expectation-outcomes-experience-scaffolding for users. This software, platform and service can be a little bewildering at times.
This recording shows my first two channels published to Junaio. Both channels feature incorrect placement of geometry and missing user interface. It’s a work in progress.
Previsualising the pointed tool, piston seal and rear brake caliper geometry for Step 4: Remove piston seal from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model used in each step of the augmented contextual instruction.
Important tip: Remember to export your fbx from Blender to your Desktop and not anywhere else on your computer. For some unknown or unexplained reason fbx files exported to anywhere else but the Desktop do not seem to work properly when converted using FBXMeshConverter.