Augmented contextual instruction user experience (Object tracking)

Screen captures from the completed object-tracking augmented contextual instruction user experience.  The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.


Kollum is a concept for a collaborative location-based realtime audio experience that takes place in urban or suburban environments. Kollum is an attempt to conceptualise and capture the elements of location-based audio experiences that incorporate elevation or altitude through cumulative and persistant columns of sound. Users can use the audio recording features of their smart phone or mobile device to create a new audio block that makes up a column at their location  or add an audio block  to an existing column nearby. This animation is an attempt to visually represent the assembly…

Modelling a simple door/entry area to Dr Softain’s lab with Blender for an augment with Aurasma Studio

A work-in-progress render of the scene and 50 frame animated geometry for an augment of door/entry area to Dr Softain’s laboratory. Thematically, this scene takes place around the same time as Dr Softain’s emergency broadcast. The modelling is based on measurements and reference photos taken at the scene. The animated door opening was achieved by creating a simple bone system, skinning the mesh and then animated the bones. I did this because I thought animated rigid geometry wasn’t supported by Aurasma Studio. I was wrong. Animated rigid geometry is supported by Aurasma…