A work-in-progress render of the scene and 50 frame animated geometry for an augment of door/entry area to Dr Softain’s laboratory. Thematically, this scene takes place around the same time as Dr Softain’s emergency broadcast.
The modelling is based on measurements and reference photos taken at the scene. The animated door opening was achieved by creating a simple bone system, skinning the mesh and then animated the bones. I did this because I thought animated rigid geometry wasn’t supported by Aurasma Studio. I was wrong. Animated rigid geometry is supported by Aurasma Studio. I may continue to use bones to animate the opening of the door and other geometry that makes up the scene.
If all goes to plan, the final .dae export and augment with Aurasma Studio of the alternate animated door/entry area should replace the real door/entry area entirely.
Work to be completed
The completed scene will be made up of a partially visible collapsed Dr Softain, handing lights and elements such as strange equipment and tools you may expect to find in a laboratory. I’m also considering replacing animated versions of the fridge and bin seen in the reference photos. Each element will need to be low-poly and combined with other geometry into a single mesh to meet the 3D guidelines for Aurasma Studio. Further visual effects such as dirt, spilt chemicals, blood etc will be painted onto 512 x 512 material that is then applied to the mesh. The animation looks a bit stiff, so I’ll give that a bit of tweak too!
Thinking out loud
Sketching out the door/entry scene and thinking about the limitations of designing and developing augments. There’s something about them that makes them merely passive observational pieces. They seem read-only. Web 1.0. Augments and the fictional layer should be read/write by those who interact with the space. That’s more web 2.0 – beyond. I guess that’s the challenge. Integrate them into/with something else where action is required and/or make the diorama read/write.
One day everything changed. Something went wrong in Dr Softain’s laboratory. An experimental medical procedure went awry. An outbreak. Amidst all the chaos and confusion Dr Softain recorded his final broadcast. An emergency broadcast warning us of an unknown peril.
Dr Softain’s emergency broadcast
Outside Dr Softain’s laboratory
All that was remained was a pool of blood and Dr Softain’s laboratory pass.
I recorded and edited Dr Softain’s emergency video on my iPad. I then used Aurasma to create the video augment. Early one morning I set up the installation made up of the pool of blood, Softain’s lab pass, iPad with Aurasma and instructions outside a fire door in the kitchen of my workplace and then waited for work colleagues to discover the installation as they visited the kitchen for their morning coffee.
Thinking about it, this wasn’t really an augment. It didn’t augment reality with a fictional layer. The layer was simply triggered, much like a QR code. Also the metaphorical container for displaying the augment was wrong. Lame. A better augment would have been to animate the pool of blood or design an intercom to display the video. The situation was also goofy. This kind of scenario (minus the zombies) could be used as an element of a larger campus-wide activities such as student induction or OHS/ workplace hazard identification audit.
Putting it together
I used my iPad to shoot the video and then edited the video and overdubbed my own sound effects with Pinnacle Studio 2.0.
The Softain Biopsy is a medical procedure performed by specialist surgeon Dr Sigmeund Softain involving sampling of diseased human cells or tissues for examination, repair, duplication and then re-insertion back into the patient.
Include a screenshot of a word pair from a reCapctha (or heck right at the bottom of this assignment submission form) in an illustration or visual mashup that shows what the words might mean. Use your imagination to create something meaningful out of the random words. When you write it up, provide some narrative that puts the image in context.
My exploration of how we learn and how we design and develop stuff that helps us learn.