Tag: instructional design

For this prototype, I’m using Metaio Creator image and object recognition features of Toolbox in restrictive Demo Mode to further explore some aspects of my concept of augmented contextual instruction. Unfortunately, in Demo Mode I can’t use the excellent 3D point cloud data  captured in Toolbox to prototype all aspects of my augmented contextual instruction. In Demo […]

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Concept for an interactive device that demonstrates how slope of the land under classified vegetation determines the severity of a bushfire. The learner can increase or decrease the angle of the upslope and downslope. As a result the severity of the approaching bushfire will change. The bushfire’s severity is based on a premise of the […]

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Concept for an interactive device that demonstrates how the distance of vegetation from a building determines the level of bushfire risk to the building. The learner can select a vegetation type, increase or decrease the distance of vegetation from the building and increase or decrease the angle of the slope. The Bushfire Attack Level (BAL) […]

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Listen to Black Sabbath: A reflection on the nature of instruction, originally uploaded by Rowan Peter. I was crossing the street during my lunch break the other day when a piece of graffiti written on a pole nearby caught my attention. The graffiti read Listen to Black Sabbath. This immediately made me think about two […]

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