Over the years I’ve had a couple of goes at making DIY contact mic-based instruments and other DIY effects pedals, all with varying degrees of success. Unlike the others, this contact mic-based noisebox worked.
Building on the momentum of making my way through my very, very first noise displacement tutorial, I had a go at Polyhop’s instancing geometry in TouchDesigner tutorial.
Again, you literally start with a ‘blank canvas’ and then slowly build up a network that results in a fun and visually interesting output.
My key takeaways
- It’s possible to assemble 3D forms from various geometry with a merge SOP.
- You can use Python expressions to access parameters e.g., scale and height of spheres at the end of the tube – super cool and efficient!
- Split the screen to create a clear and uncluttered workspace e.g., TOP viewer, and then Display modal window, and uncheck background CHOPs.
- Because Nulls act like a conduit, they’re great for creating space and increasing flexibility in a network – easier to swap out or experiment with inputs in a given network.
- Polyhop’s expression “moving a SOP to CHOP land” – love it!
Super-stoked about taking my very first steps with the visual coding software TouchDesigner by making my way through Polyhop’s Noise Displacement Tutorial – it’s a fun tutorial with just the right amount of detail designed especially for first timers like me.
You literally start with a ‘blank canvas’ and then over time slowly build up to something something visually interesting and fun to play with – I’m most likely going to adopt this workflow while I’m still finding my feet with TouchDesigner.
My key takeaways
- Learning how to chain together Noise TOPs
- Using Nulls to connect nodes
- Polyhop’s expression “toot the parameters” – love it!
This is The Challenge – Record an album in 28 days, just because you can. That’s 10 songs or 35 minutes of original material recorded during the month of February. Go ahead…put it to tape.