Tag: sketch

The Question 1.3: Visual expression 1 – The basics (V) homework for Week 1 of Design: Creation of Artifacts in Society required me to draw a sketch of a chair. The goal of this assignment was to get me comfortable with the basics of sketching to ensure I can create a quality output of the […]

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I’m having trouble with the surfaceTouchEvent in the Responding to touch interaction recipe from the Processing 2 Creative programming cookbook source code on GitHub. I’ve worked through the Troubleshooting,  Discussion and Known issues, Common problems, Understanding changes to processing.core sections of the Android page of the Processing Wiki, but still no success. Unsurprisingly, someone else posted a […]

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Making my way through the Accessing screen size and density recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the Android DisplayMetrics class to determine general information about the display of the device used to run the sketch.  While this is more of a diagnostic […]

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Making my way through the Drawing triangle and quad strips recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the QUAD_STRIP and TRIANGLE_STRIP parameters inside the beginShape function to draw triangle or quad 3D geometry to screen. With some work, QUAD_STRIP and TRIANGLE_STRIP could be used to […]

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Making my way through the Mixing 2D and 3D objects recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the ENABLE_DEPTH_TEST and the DISABLE_DEPTH_TEST parameter inside the hint function at the beginning and end of the draw function to to enable and disable the z buffer. This […]

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Making my way through the Making polygon soup recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to create a 3D cylinder with a flexible function that allows for the top, bottom and sides of the cylinder to be customised. In this recipe, the QUAD_STRIP parameter (draws a series […]

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Making my way through the Using lights recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe, I learned how to declare the lightMode and lightDirection integers to allow for different lighting modes to be activated. Inside the setUp function they’re assigned a value of 0 and then referenced again in the if test. […]

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Making my way through the Drawing 3D primitives recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how: the box function can be used with one or three parameters to set different values for depth, width and height of the box. the sphereDetail function can be used to define […]

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Making my way through the Understanding 3D space recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how set a variable for depth and zSpeed and also how to change the variable inside the draw function for animation. I also learned that if you want to use the rect […]

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