production
- amidoinitrite, education, elearning, learning and teaching, learning design, masters, production, Vomit, workflows
What do you do?
My friend is investigating learning design, more specifically “Learning design systems to support the design and production of online learning experiences at scale”, which is exciting stuff. They’ve asked me to share my responses to a few questions. How would you explain the practice of learning design to a layperson? I would explain the practice of learning design as the intentional authoring of an experience whereby the participant is able to know or do something differently than they did before they started. Of course, we’re working in a formal education context, so what the participant needs to know and do differently is measured against a set of specific outcomes or…
- amidoinitrite, Artifact, Concept, education, elearning, learning and teaching, learning design, production, resource development, Vomit, workflows
Figuring out with Figma: Design Thinking Now!
Retrofitting the components, wireframes, designs and prototype of the ‘Design Thinking Now’ online course with Figma, for fun, skill-building, experimentation and exploration, and more.
- amidoinitrite, Concept, education, elearning, learning and teaching, learning design, production, resource development, Vomit, workflows
Fiddlin’ with Figma #1
Having fun and learning something new by fiddlin’ with Figma and making my way through their beginner tutorials (Explore ideas, Create designs, Build prototypes) about creating a social media app, for pets – petma. I’m really digging Figma – it’s a great little tool that’s been intentionally designed for collaboration and teamwork, which is fantastic.
- amidoinitrite, education, elearning, learning and teaching, learning design, production, resource development, showcase, workflows
Showcase #4 & Showcase #5 – double header
Today we presented two showcases back-to-back. It was a double-header, where we told people about what we do and what where all about, and more. It was awesome. Learning for professionals We’re not just about building courses – we’re passionate about working with you to design, develop and deliver unique and engaging learning – for professionals. What’s so different about what we do? We know professionals are different, not only from the typical undergraduate student at university, but also from each other. They might be juggling full-time jobs, they might be taking on some extra study while commuting, maybe balancing family life or studying at odd hours. They could be…
- amidoinitrite, Edtech, education, elearning, learning and teaching, learning design, production, resource development, showcase
Showcase #3
Today was Showcase #3. Much like Showcase #2, I showed some examples that demonstrates how our learning is designed to meet the unique needs of our learning cohort – our stuff is designed especially for working professionals, leaders, teachers, or even trainers. Tech education for clinical educators, or EDTECH as we refer to it, is a great example of a course where we invite participants to bring their own professional context to the course. Over each week of the course, participants learn about the how and why of particular technologies e.g., video, visual media and interactivity, but also the explore the underpinning learning theories of instructional design and how people…
- amidoinitrite, education, elearning, learning and teaching, learning design, production, resource development
Presentation – PD Working Group Meeting
Today I gave a presentation on our recently launched Compassion training for healthcare workers course with lead educator Debbie Ling at our PD Working Group Meeting. It was a great collaborative presentation. Debbie spoke about her lived professional experience in healthcare and compassion as well the identified need for this type of training for healthcare workers, while I spoke about how we teamed-up on the design, development and delivery of the course. Dr Debbie Ling is a Lecturer in the Department of Social Work at Monash University and key contributor to the Monash Centre for Consciousness and Contemplative Studies. Debbie’s research focuses on compassion, common humanity and prosocial behaviour. Debbie’s…
- amidoinitrite, Concept, Edtech, education, elearning, learning and teaching, learning design, production, resource development, Vomit, workflows
Automation & Tooling – why not consider them as helpful colleagues and team members
For a while I’ve been thinking about how adopt a different approach to tooling in our team, beyond nameless and obtuse groups of tools built on google sheets that record and reveal information about our projects. I think there’s value in considering these tools more like colleagues and team members with position descriptions and real roles to perform. I also think there’s value in extending the metaphor to the point of giving these team members names, for fun and function. Meet the team Introducing Wanda, Dennis, Terry, Justin, Gordon, Velma, Valerie, Bruce and Pam – as google sheets and valued colleagues, their job is capture logistical information such as hours…
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Content and code management – tooling
Today I spoke to the team about how we might explore the use of a tool/service that allows us to easily store, manage and share regularly used content and/or code snippets. I was really interested in hearing from them if exploring the use of tools/service is something worth doing? Remembering this is not so much about creating cookie-cutter courses (because they’re all individual and unique), but more about creating readily reusable code that forms the foundation. An example – while the set of Arts translation and interpreting courses are based on a template for their structure, there’s still a large number of frequently used elements (call-out boxes, buttons, accordions etc)…
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The Epidermis Edit
I created the ‘Epidermis Edit’ animation in early 2000, based on my recent discovery of Blender and my friend’s SGI and Linux computers. The aesthetic is directly influenced by skin anatomy and physiology, medical procedures, macro-photography, electron microscopy and non-scientific curiosity. Back then, my intent for the ‘Epidermis Edit’ animation was for it to be a realistic study in the movement and manipulation of the skin – it’s actually a surreal and strange animation that’s confusing and weird. Sorry for that. I used Blender 1.5 for all polygon modelling, animation, textures, lighting and rendering. I used After Effects to compile the animation, sound and credits, and then render the final…