• About Rowan
  • Masters 2018-23
  • Specialist Scholarship 2013
  • EpCoP MOOC 2011
  • DS106 #4LIFE

Digital learning experiences. Situational, operational, vocational and higher-educational. Bad maker. Skateboard breaker.

What am I doing?

I'm completing 3,139 push-ups or as many as I can in 24 days in June for The Push-Up Challenge to raise awareness and funds for mental health - I'm still pushing daily, bro!


viz - a visual journal where I can access, update and edit inspirational stuff, on demand.


Getting my narrative design and game writing on with the 4 week Storytelling Collective Spring 2022 Write Your First D&D Encounter Workshop - Sick!


Archiving my weekday work tasks, ideas or visual vomits, with my Daily whiteboard.


Returning to my studies by starting and nearly completing my Masters of Professional Practice (Digital Learning) - almost there!


Using available tools like Wordpress and related plugins to experiment with how I might create my own music streaming music playlist of stuff that matters to me - it's called // PLAY and it's a work in progress.


Remembering the RENDERSAUR.


Tinkering and trying to figure out Processing, C# and Unity, and TouchDesigner, so I can build digital toys like Awish, and more.


Rehearsing and writing songs with my kids in 'Puking Love' - From down below, to up above.

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amidoinitrite?
  • About Rowan
  • Masters 2018-23
  • Specialist Scholarship 2013
  • EpCoP MOOC 2011
  • DS106 #4LIFE

Tag: virtual economy

The virtual economy within Ingress

by rowan_peteramidoinitrite, ingressPosted on June 27, 2014June 29, 2014One Comment

Wherever there’s a demand there’s a business opportunity (I guess.) Ingress presents an example of a virtual economy, where in-game items such as resonators, bursters, virus, power cube and other equipment can be sold for real-world currency. Interesting.

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