Geometry for brake caliper augment: Step 3: Remove piston from caliper

Previsualising piston, boot and arrow geometry for Step 3: Remove piston from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for  upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model used in each step of the augmented contextual instruction.

Under construction colour correction

I shot this footage of a construction site in Busan, South Korea in 2011. I then did some colour correction a fews years later by adding an Adjustment layer with a Curves (RGB channel and Red channel) and a Hue/Saturation (Reduce Master Saturation) Effect in After Effects. I also used the Stabilise Motion feature of Tracker to steady the hand held footage and try to anchor the orange window of the white building in the background to the viewers gaze.

Preparing low-poly geometry for augmented contextual instruction in the disassembly and assembly of a vehicle’s rear brake caliper.

Preparing low-poly geometry for augmented contextual instruction in the disassembly and assembly of a vehicle’s rear brake caliper. Augmented contextual instruction is to be prepared in Metaio Creator, published to a Metaio channel and then accessed by learners through the Junaio app. 3D point cloud data is gathered with Metaio Toolbox. This video conceptualises one stage of the disassembly of a brake caliper. [Edit: Tuesday 13 August 2013] This video incorrectly conceptualises one part of the brake caliper disassembly process. A screwdriver is not used to extract the piston, seal and rubber…

Prototyping augmented contextual instruction with Metaio Creator (Demo mode) and Toolbox

For this prototype, I’m using Metaio Creator image and object recognition features of Toolbox in restrictive Demo Mode to further explore some aspects of my concept of augmented contextual instruction. Unfortunately, in Demo Mode I can’t use the excellent 3D point cloud data  captured in Toolbox to prototype all aspects of my augmented contextual instruction. In Demo Mode augments can only be triggered by a QR code, which is kinda okay for testing while you’re building. I’m thinking about buying a license. This video shows some of the features of the augmented…

The August Animated GIF Challenge: Day 2 – Hurry up and wait

The August Animated GIF Challenge: Day 2 – Hurry up and wait, a photo by Rowan Peter on Flickr. The frame rate of the animated GIF does accurately represent the time required to empty the trash. It takes much longer. Hurry up and wait GIF for Day 2 of The August Animated GIf Challenge.

The August Animated GIF Challenge: Day 1 – How do you say thank you?

The August Animated GIF Challenge: Day 1 – How do you say thank you?, a photo by Rowan Peter on Flickr. In this scene from The Golden Child, Chandler Jarrell played by Eddie Murphy learns how to say thank you in Cantonese 多謝 (Dwo ze). The use of Cantonese (Should be speaking Mandarin anway?) could be considered controversial as the Golden Child is supposed to be from Tibet. Chandler could have said “Thuk-je-che” which is Tibetan for thank you. To add another language layer to this GIF, the subtitles are…

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