Question 1.4: Design for you

The Question 1.4: Design for you homework for Week 1 of Design: Creation of Artifacts in Society required me to design an artifact that addresses my user experience gap of a solution that supports and encourages an efficient and affordable contactless ticketing system for public transport by creating a visual expression of the design as well as a simple prototype of the artifact.

Question 1.3: Visual expression 1 – The basics

The Question 1.3: Visual expression 1 – The basics (V) homework for Week 1 of Design: Creation of Artifacts in Society required me to draw a sketch of a chair. The goal of this assignment was to get me comfortable with the basics of sketching to ensure I can create a quality output of the visual expression of my designs.

My gap

The Question 1.2: Find the gap homework for Week 1 of Design: Creation of Artifacts in Society required me to identify things that annoyed me or caused me extra effort, time, money or discomfort throughout my day and then list 10 user experience gaps that could potentially be diminished or mitigated by an artifact (product or service). I was then required to choose one of these user experience gaps to serve as the basis for my course project. My user experience gap My user experience gap is a solution that supports…

Question 1.2: Find the gap

The homework for Week 1 of Design: Creation of Artifacts in Society required me to identify things that annoyed me or caused me extra effort, time, money or discomfort throughout my day and then list 10 user experience gaps (solutions to actual or perceived user experience issues that could be used as a course project) that could potentially be diminished or mitigated. One of these user experience gaps is to selected as the basis for my course project. 10 user experience gaps A wearable appliance that transmits information/permission required to access rooms/buildings and operate an electronic device…

Question 1.1: Click & Collect

For Week 1’s 1.1 Good design homework for Design: Creation of Artifacts in Society, I was required to consider the artifacts I use regularly and then briefly explain why I love it. I know the Coles Click & Collect service isn’t an artifact and it doesn’t really fit within the assignment brief like the Sipper lid, but it evoked a ‘I love this’ reaction from me (as required by the assignment brief) so I thought it would be okay. I love how the user flow of this experience is incredibly smooth and simple. The…

Question 1.1: Sipper lid

For Week 1’s 1.1 Good design homework for Design: Creation of Artifacts in Society, I was required to consider the artifacts I use regularly and then briefly explain why I love it. I love the sipper lid on the top of a take away coffee cups as it allows me to safely consume my hot morning coffee without spillage as I traverse the public transport system on my way to work. The streamlined  design of the spout on the lid helps to direct coffee toward the opening of the sipper lid which permits me to…

User flow for the completion of a safe work method statement (SWMS)

This sketch demonstrates the preliminary user flow for a web application/mobile experience that permits the completion and submission of a safe work method statement (SWMS) as part of a vocational training and assessment experience. A SWMS is a site-specific form that must be completed before any high-risk construction work is commenced. Generally, the completion and submission of a SWMS is a paper-based. This web application/mobile experience seeks to take advantages of the affordances of mobile technology and allow users (students in a vocational training and assessment context) to complete this…

User flow for a practical task capture: Technical report

This sketch demonstrates the preliminary user flow for a web application/mobile experience for a practical task capture, more specifically the completion of a technical report or similar documentation as part of a vocational training and assessment experience. Like the safe work method statement (SWMS) template, this web application/mobile experience seeks to take advantages of the affordances of mobile technology and allow users (students in a vocational training and assessment context) to complete this form in the workplace or training environment. In a training and assessment context, the completion and submission of…

Flip rig: An extremely light-weight and simple rig for a FLIP MinoHD video camera

A project at work required video footage of a series of veterinary surgical procedures to be recorded for inclusion in an online resource. The project did not have resources (DSLR and personnel) to record the series of surgical procedures nor does the relatively small operating theatre permit an additional non-surgical staff member to occupy the theatre. With these constraints in mind, I designed and assembled a camera rig from a number of different pieces of hardware to support a Flip MinoHD digital video camera (found in the back of an old…

There’s no place like the wonderful world of developer options

The experience was incredible. It was if I’d just stepped into the wonderful world of Oz. The experience was remarkably like Dorothy tapping her shiny red shoes wishing hwe returning to Kansas. There I was tapping the screen of my mobile phone, just like Dorothy tapping her shoes and wishing to be whisked away to a familiar place. Unlike Dorothy leaving the fantastical colourful world of Oz for a mundane existence in Kansas, I was leaving the mundane world of default settings for the colourful and exciting world of developer…

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