A solution to the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale

Using Simultaneous localization and mapping (SLAM) or mapping a room (creating a 3D point cloud) or environment with Metaio Toolbox could be a solution to the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale.

Augmented contextual instruction user experience (Image tracking)

Screen captures from the completed image-tracking augmented contextual instruction user experience.  The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.

Augmented contextual instruction user experience (Object tracking)

Screen captures from the completed object-tracking augmented contextual instruction user experience.  The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.

Save. Upload. Wait. Test. Tweak. Save again. Upload again. Wait again. Test again. Tweak again. Almost there!

Save. Upload. Wait. Test. Tweak. Save again. Upload again. Wait again. Test again. Tweak again. Almost there! And another thing. It’s been 11 days since I posted my issue with Z translation of buttons in UI Designer of Metaio Creator 2.6 to the Helpdesk of the Metaio  Developer Portal and there hasn’t been one response! Damn.

Fridge magnets out in the open

Fridge magnets, a photo by Rowan Peter on Flickr. “What we plan for the use of something is not necessarily how people will use it and we don’t necessarily dictate how they use it. We open it up and we hope for the best and a lot of the times we are surprised.” It’s still one of my favourite quotes from Jim Groom’s February 2012 talk at Kansas State University. It fits with the practice of sharing out in the open. Sharing out in the open can help to create…

Placing geometry in the 3D point cloud in Metaio Creator 2.6

Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then view your channel in Junaio on your device. If it’s not placed correctly, you need to tweak it in Creator, publish it and then view it again in Junaio. Repeat process until it looks like…

Testing image tracking with UI elements for each step of the disassembly process

Screen captures from my image tracking tests in Junaio for each step of the disassembly process with UI elements. Unfortunately, due to my Z translation problems in UI Designer of Creator 2.6 I had to remove the background image which was placed underneath the buttons. Doing this gives the buttons a floaty and slightly random feel, but at least the buttons function as they should!

Lost in Metaio Creator’s Z translation

I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation of the image in relation to the buttons and have made sure the buttons translated above the background image, but this doesn’t seem to make a difference when the published channel is viewed in Junaio…

css.php