specialist scholarship
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Graduation ceremony for the 2013 Specialist Scholarship
Today I attended the graduation ceremony for all 2013 VET Development Centre Specialist Scholars. The graduation ceremony was the final event for all recipients of this year’s Specialist Scholarship. The event featured an opening address and presentation of certificates and a gifts to all scholars from VET Development Centre CEO Denise Stevens. The graduation ceremony also featured an amazing presentation from Terese McAleese, Director of Learning at Swinburne University of Technology. Terese spoke about her journey as an immigrant from 1980s Belfast to Melbourne as well as her journey in vocational education and training (VET), from a student to an administrator and teacher and finally to a professional responsible for designing…
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A solution to the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale
Using Simultaneous localization and mapping (SLAM) or mapping a room (creating a 3D point cloud) or environment with Metaio Toolbox could be a solution to the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale.
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Augmented contextual instruction user experience (Image tracking)
Screen captures from the completed image-tracking augmented contextual instruction user experience. The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.
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Augmented contextual instruction user experience (Object tracking)
Screen captures from the completed object-tracking augmented contextual instruction user experience. The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.
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(Unfortunately) I think someone may have heard correctly!
Someone in the Metaio Developer Portal said they’d heard the UI Designer in Creator was made for iPhone4 screens and the created UI design is not responsive to different screen sizes. I think that someone may have heard correctly. Damn!
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Save. Upload. Wait. Test. Tweak. Save again. Upload again. Wait again. Test again. Tweak again. Almost there!
Save. Upload. Wait. Test. Tweak. Save again. Upload again. Wait again. Test again. Tweak again. Almost there! And another thing. It’s been 11 days since I posted my issue with Z translation of buttons in UI Designer of Metaio Creator 2.6 to the Helpdesk of the Metaio Developer Portal and there hasn’t been one response! Damn.
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Placing geometry in the 3D point cloud in Metaio Creator 2.6
Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then view your channel in Junaio on your device. If it’s not placed correctly, you need to tweak it in Creator, publish it and then view it again in Junaio. Repeat process until it looks like it might almost be placed correctly. Curious.
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Testing image tracking with UI elements for each step of the disassembly process
Screen captures from my image tracking tests in Junaio for each step of the disassembly process with UI elements. Unfortunately, due to my Z translation problems in UI Designer of Creator 2.6 I had to remove the background image which was placed underneath the buttons. Doing this gives the buttons a floaty and slightly random feel, but at least the buttons function as they should!
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Lost in Metaio Creator’s Z translation
I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation of the image in relation to the buttons and have made sure the buttons translated above the background image, but this doesn’t seem to make a difference when the published channel is viewed in Junaio on my iPad. I’ve posted my issue with Z translation of buttons in UI Designer of Creator 2.6 to the…
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One to prepare and one to publish
One to prepare the required the channel and associated assets and one with the only license to publish. Not the best workflow, but it’s the only way at this time.
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VET Development Centre Specialist Scholarship: Event 3 – Knowledge sharing
Today I attended the third and final scheduled event for the VET Development Centre Specialist Scholarship. The event was a knowledge sharing event where all specialist scholars presented their findings and outcomes from their participation in the program. Unlike Event 1 and Event 2, this event gave everyone the opportunity shared what they’ve learned. The Tweets were correct! The diversity of presentations from each scholar and the range of application and utilisation was amazing. From study programmes, workshops, conferences to the creation of artifacts, each scholar had made the most of their time in a useful and productive way. Thanks VET Development Centre for giving us all the opportunity to…
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Two channels published without the extras
After two days of waiting, my Step 4: Remove piston seal from caliper and Step 1: Remove bracket from caliper channels on Junaio have been made public. This is good news, but I think I went a little early on the publish because I failed to include extras such buttons for the instructional video, learner resources and link to next step in the process. The geometry is also misplaced. Now trying to upload to update the published channel and it doesn’t seem to be working. You might have to unpublish the channel, upload changes, publish it and then wait two more days for it to be approved. Nope, you can just upload…
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Geometry for brake caliper augment: Step 4: Remove piston seal from caliper
Previsualising the pointed tool, piston seal and rear brake caliper geometry for Step 4: Remove piston seal from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model used in each step of the augmented contextual instruction. Important tip: Remember to export your fbx from Blender to your Desktop and not anywhere else on your computer. For some unknown or unexplained reason fbx files exported to anywhere else but the Desktop do not seem to work properly…
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Gathering 3D point cloud with Metaio Toolbox
Screen captures from 3D point cloud data gathering with Metaio Toolbox for sequences to be used in my augmented contextual instruction on the rear brake caliper. The 3D point cloud data will then be used as tracking technology to place my augments.
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Supplementary material for augmented contextual instruction
These four instructional video are supplementary material for the four augmented contextual instruction sequences I’m developing as part of my VET Development Centre Specialist Scholarship.
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Preparing and testing captions for the augmented contextual help supplementary instructional videos
Captions can help to provide an equivalent learning experience for viewers who may be hearing impaired, speak other languages or use assistive technology. Captions are also valuable in a teaching and learning context where it may be impractical for learners to wear headphones or play video at high volume in an group training environment such as workshop, classroom or laboratory. This screen capture shows the tools and process I used to prepare and test captions for my augmented contextual help supplementary instructional videos.
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Geometry for brake caliper augment: Step 3: Remove piston from caliper
Previsualising piston, boot and arrow geometry for Step 3: Remove piston from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model used in each step of the augmented contextual instruction.
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Preparing low-poly geometry for augmented contextual instruction in the disassembly and assembly of a vehicle’s rear brake caliper.
Preparing low-poly geometry for augmented contextual instruction in the disassembly and assembly of a vehicle’s rear brake caliper. Augmented contextual instruction is to be prepared in Metaio Creator, published to a Metaio channel and then accessed by learners through the Junaio app. 3D point cloud data is gathered with Metaio Toolbox. This video conceptualises one stage of the disassembly of a brake caliper. [Edit: Tuesday 13 August 2013] This video incorrectly conceptualises one part of the brake caliper disassembly process. A screwdriver is not used to extract the piston, seal and rubber boot from the caliper.
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Prototyping augmented contextual instruction with Metaio Creator (Demo mode) and Toolbox
For this prototype, I’m using Metaio Creator image and object recognition features of Toolbox in restrictive Demo Mode to further explore some aspects of my concept of augmented contextual instruction. Unfortunately, in Demo Mode I can’t use the excellent 3D point cloud data captured in Toolbox to prototype all aspects of my augmented contextual instruction. In Demo Mode augments can only be triggered by a QR code, which is kinda okay for testing while you’re building. I’m thinking about buying a license. This video shows some of the features of the augmented contextual help I’m trying to prototype with Metaio Creator in Demo Mode.
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My experience with downloading Xcode from the App store
For some reason I couldn’t download Xcode through the App store. I selected the Install button and the little animated icon turned and turned, but nothing happened. This happened time and time again. Damn. So I did quick search and the results were was most helpful. Thanks Den B.
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Mental note: AR homework
Mental note. I need to do some homework. I need to determine how I can use the Metaio SDK and Unity as an alternative to Blender and Aurasma for developing AR experiences for my VET Development Centre Specialist Scholarship. AR in the browser with something like JSARToolKit library with the WebRTC getUserMedia API Brekel Kinect Pro Face software Metaio SDK – Fundamentals of SDK and Unity Metaio SDK – Tutorial 1 – Hello, World! Metaio SDK – Setting up the Development Environment Metaio SDK – Getting started with the SDK Metaio – Getting started Unity3D Unity – Learn modules
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ARcamp: Day 2 – Tuesday 21 May 2013
As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the second day of camp. The work of Thomas Tucker While not specifically working in the filed of AR, Thomas Tucker from Winston-Salem State University spoke about his work with high-end technology such as the FARO scanner and consumer-level technology such as the Kinect. We also got to play with FARO scanner and scan the INSPIRE centre and surrounding area. There are more…
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ARcamp: Day 1 – Monday 20 May 2013
As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the first day of camp. Welcome to ARcamp Danny Munnerley from ARstudio welcomed us all to camp. He spoke about ARstudio as a two-year practical and research project that was nearing completion. He also spoke about the eventual release of a resource that compiles their research findings and that this year would be the last camp. The welcome also featured an update on…
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VET Development Centre Specialist Scholarship: Event 2 – Professional development
Today I attended the second scheduled event for the VET Development Centre Specialist Scholarship. The event was a professional development session facilitated by Greg Stephens. During the session, Greg presented his unique perspective on the following themes that mapped to the nine units that make up BSB51407 Diploma of Project Management: The People side of Leading Projects Leading projects in the contemporary workplace Project Leadership – What’s important? Leading through the Project life cycle High performing project teams Leading teams at each stage of the project cycle Leading through Project challenges Addressing resistance; when things go wrong; managing yourself Greg also initiated lively discussion, activities and presented examples of: model project…
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ARIG: A prototype camera rig for recording contextual tablet and mobile phone screen activity
ARIG is a camera rig for recording activity on and around the screen of a tablet or mobile phone screen. The concept for ARIG came from my need to record my experiments with marker and location-based augmented reality experiences. In this example, ARIG records a simple 3D cube augment produced with Blender 2.62 and Aurasma Studio.
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A simple cube (Blender 2.62 and Aurasma Studio)
Blender 2.62 does a good job of exporting a 3D scene in the Collada (DAE) format for use as an overlay in Aurasma Studio. You just need to make sure you interpret the newest version of the Aurasma 3D Guidelines in a Blender 2.62 context. For a Blender 2.62 user the most important guidelines to follow are: Models need triangulated faces (Edit mode > Ctrl+T) No more than four lamps (lights) although three are recommended Models are to have no more than one map/texture Create a .tar archive to upload to Ausrasma Studio made up of .dae (Exported from Blender 2.62), .png (Texture) and a .png thumbnail (256 x 256).…
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The challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale
As part of my VET Development Centre Specialist Scholarship I’m in the process of developing my practical skills in designing and building augmented reality learning experiences. One of the experiences I’m currently prototyping is a workplace hazard identification activity. This has brought about an interesting challenge. I’m currently grappling with the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale. A marker needs to be in view and recognisable at all times for the augment to work. An augment containing a 3D object not modelled to scale can be easily triggered and engaged with by a marker…
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VET Development Centre Specialist Scholarship: Event 1 – Induction
This year I was fortunate enough to be granted a VET Development Centre Specialist Scholarship. Specialist Scholarships are available to non-teaching staff who wish to develop their skills, capability and professional standing within the VET system. Among the services provided by specialist staff are student support, student administration, human resources, learning design, records management, purchasing, learning resources, information technology, occupational health and safety and financial management. The Specialist Scholarship Program focuses on the professional development of non-teaching staff in the context of high level administrative and specialist tasks required of them by internal and external stakeholders. How am I using my scholarship? I’m using my Specialist Scholarship to attend the AR Studio…