Mental note: AR homework

Mental note. I need to do some homework. I need to determine how I can use the Metaio SDK and Unity as an alternative to Blender and Aurasma for developing AR experiences for my VET Development Centre Specialist Scholarship. AR in the browser with something like JSARToolKit library with the WebRTC getUserMedia API Brekel Kinect Pro Face software Metaio SDK – Fundamentals of SDK and Unity Metaio SDK – Tutorial 1 – Hello, World! Metaio SDK – Setting up the Development Environment Metaio SDK – Getting started with the SDK…

ARcamp: Day 2 – Tuesday 21 May 2013

As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the second day of camp. The work of Thomas Tucker While not specifically working in the filed of AR, Thomas Tucker from Winston-Salem State University spoke about his work with high-end technology such as the FARO scanner and consumer-level technology such as the…

ARcamp: Day 1 – Monday 20 May 2013

As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the first day of camp. Welcome to ARcamp Danny Munnerley from ARstudio welcomed us all to camp. He spoke about ARstudio as a two-year practical and research project that was nearing completion. He also spoke about the eventual release of a resource that…

VET Development Centre Specialist Scholarship: Event 2 – Professional development

Today I attended the second scheduled event for the VET Development Centre Specialist Scholarship. The event was a professional development session facilitated by Greg Stephens. During  the session, Greg presented his unique perspective on the following themes that mapped to the nine units that make up BSB51407 Diploma of Project Management: The People side of Leading Projects Leading projects in the contemporary workplace Project Leadership – What’s important? Leading through the Project life cycle High performing project teams Leading teams at each stage of the project cycle Leading through Project challenges…

ARcamp is coming

I’m pretty stoked to be attending ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May as part of my VET Development Centre Specialist Scholarship. Judging by the recent camp update, it looks like we are all going to be immersed in two days of hands-on augmented reality workshop goodness. They’ve also provided us with a link to the ARcamp schedule and the Augmented Reality in Education Wiki and some links to AR industry players such as BuildAR, Metaio, Junaio and Aurasma to…

ARIG: A prototype camera rig for recording contextual tablet and mobile phone screen activity

ARIG is a camera rig for recording activity on and around the screen of a tablet or mobile phone screen. The concept for ARIG came from my need to record my experiments with marker and location-based augmented reality experiences. In this example, ARIG records a simple 3D cube augment produced with Blender 2.62 and Aurasma Studio.

A simple cube (Blender 2.62 and Aurasma Studio)

Blender 2.62 does a good job of exporting a 3D scene in the Collada (DAE) format for use as an overlay in Aurasma Studio. You just need to make sure you interpret the newest version of the Aurasma 3D Guidelines in a Blender 2.62 context. For a Blender 2.62 user the most important guidelines to follow are: Models need triangulated faces (Edit mode > Ctrl+T) No more than four lamps (lights) although three are recommended Models are to have no more than one map/texture Create a .tar archive to upload…

The challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale

As part of my VET Development Centre Specialist Scholarship I’m in the process of developing my practical skills in designing and building augmented reality learning experiences. One of the experiences I’m currently prototyping is a workplace hazard identification activity. This has brought about an interesting challenge. I’m currently grappling with the challenge of using markers placed on the floor to trigger and then engage with an augment containing a 3D object modelled to scale. A marker needs to be in view and recognisable at all times for the augment to work.…

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