For a while I’ve been thinking about how adopt a different approach to tooling in our team, beyond nameless and obtuse groups of tools built on google sheets that record and reveal information about our projects. I think there’s value in considering these tools more like colleagues and team members with position descriptions and real […]
Scavenged plywood. Homemade skate wax. Night skating on a deathtrap. What could go wrong?
Giving the ‘fake it until you make it’ approach a work out by paper prototyping ‘Awish’ – a digital experience I’m slowly trying to build.
Awish is an persistent digital dandelion experience for mobile devices. Hold the dandelion, blow and then make a wish. I hope your wish comes true.
Celebrate everyday awesomeness with ‘fetti. Personal or public celebrations and congratulations. Analogue or digital.
I’m building an interactive experience which makes use of available weather data, much like the data services made available by the BOM or the OpenWeatherMap. This means I need to be able to load data from the web, parse it and then transform 3D geometry based on real world locations and the loaded weather data. […]
What can we learn from matchmaking services Tinder, Badoo and Wyldfire, and Social graph when attempting to form and maintain peer observation groups in academic contexts?
Noise wall = Kollum + pixel art lawn art + sew, grow and mow. Synthetic layers in real space in real time in a world of real sound.
Interesting design considerations when designing across the fold for an audience that may only see one part of the display.
A poster at a local tram stop for a fascinating marketing campaign by Google to sell online fame and (potential) content monetisation to young people.
This sketch demonstrates the preliminary user flow for a web application/mobile experience that permits the completion and submission of a safe work method statement (SWMS) as part of a vocational training and assessment experience. A SWMS is a site-specific form that must be completed before any high-risk construction work is commenced. Generally, the completion and […]
This sketch demonstrates the preliminary user flow for a web application/mobile experience for a practical task capture, more specifically the completion of a technical report or similar documentation as part of a vocational training and assessment experience. Like the safe work method statement (SWMS) template, this web application/mobile experience seeks to take advantages of the affordances […]
A project at work required video footage of a series of veterinary surgical procedures to be recorded for inclusion in an online resource. The project did not have resources (DSLR and personnel) to record the series of surgical procedures nor does the relatively small operating theatre permit an additional non-surgical staff member to occupy the […]
Recently, I’ve been remembering the RENDERSAUR. The RENDERSAUR was an online art project I maintained seriously from 1997 to 2000, less-seriously from 2001 to 2002 and then trailing off completely around 2003 to 2004. RENDERSAUR was hosted by my friend and oscillated from RENDERSAUR.CX to RENDERSAUR.ORG. The Internet Archive: Wayback machine does a good job of capturing the […]
What can you learn from blog spam? You can learn that one famous sunglass manufacturer is alive and well and hasn’t been relegated to a sticker on the rear window of an Australian teenager’s car in 80s. You can also learn about two new golf clubs that are now available, a Japanese golfer and their […]
Inspired by Tom Woodwards’s Dune-themed tweet on 24 April 2014, Rhys Fulber and Bill Leeb’s production on Fear Factory’s Fear Is the Mindkiller EP and the Bene Gesserit’s litany against fear and based on Jan Vantomme’s Drawing text and Running your sketch on an Android device Processing recipes on Github, I created this portable litany against fear as […]
Screen redraw issues in Microsoft Word 2010 on Windows 7 as an unintentional minimalist design element. Nice.
Similar content alert (SCA) and Duplicate content alert (DCA). Thinking out loud about writing and editing for the web via a Twitter conversation with my friend.
The coincidental colour match of the orange headphone cord and album artwork displayed on my phone. Again.
The coincidental colour match of the headphone cord and album artwork displayed on my phone.
One of the items included in my list of ‘What’s next’ to be considered for development in future iterations of augmented contextual instruction is to depart from the use of proprietary augmented reality platforms and pursue the development of device and platform agnostic augmented contextual instruction and additional augmented reality experiences for display in web […]
Previsualising piston, boot and arrow geometry for Step 3: Remove piston from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for upload into my Metaio channel for final use as an augment. Figuring out the production workflow for each 3D model […]
Old early morning lines from the boat harbour at Kwang An beach in Busan, South Korea, a photo by Rowan Peter on Flickr.
I shot this footage of a construction site in Busan, South Korea in 2011. I then did some colour correction a fews years later by adding an Adjustment layer with a Curves (RGB channel and Red channel) and a Hue/Saturation (Reduce Master Saturation) Effect in After Effects. I also used the Stabilise Motion feature of […]
Attempting to conceptualise proximity-based level of detail for augmented reality experiences such as Sew, grow and mow that incorporate 3D geometry.
Augmented contextual instruction provides users with procedural demonstrations based on recognisable features and attributes of an object. Augmented contextual instruction could be used in vocational training and assessment contexts. Users can add (record), edit and share their own contextual instruction.
Kollum is a concept for a collaborative location-based realtime audio experience that takes place in urban or suburban environments. Kollum is an attempt to conceptualise and capture the elements of location-based audio experiences that incorporate elevation or altitude through cumulative and persistant columns of sound. Users can use the audio recording features of their smart phone or mobile […]