Giving the ‘fake it until you make it’ approach a work out by paper prototyping ‘Awish’ – a digital experience […]
Awish is an persistent digital dandelion experience for mobile devices. Hold the dandelion, blow and then make a wish. I […]
Celebrate everyday awesomeness with ‘fetti. Personal or public celebrations and congratulations. Analogue or digital.
I’m building an interactive experience which makes use of available weather data, much like the data services made available by […]
What can we learn from matchmaking services Tinder, Badoo and Wyldfire, and Social graph when attempting to form and maintain […]
Noise wall = Kollum + pixel art lawn art + sew, grow and mow. Synthetic layers in real space in […]
Interesting design considerations when designing across the fold for an audience that may only see one part of the display.
A poster at a local tram stop for a fascinating marketing campaign by Google to sell online fame and (potential) content monetisation […]
This sketch demonstrates the preliminary user flow for a web application/mobile experience that permits the completion and submission of a […]
This sketch demonstrates the preliminary user flow for a web application/mobile experience for a practical task capture, more specifically the […]
A project at work required video footage of a series of veterinary surgical procedures to be recorded for inclusion in […]
Recently, I’ve been remembering the RENDERSAUR. The RENDERSAUR was an online art project I maintained seriously from 1997 to 2000, less-seriously from […]
What can you learn from blog spam? You can learn that one famous sunglass manufacturer is alive and well and […]
Inspired by Tom Woodwards’s Dune-themed tweet on 24 April 2014, Rhys Fulber and Bill Leeb’s production on Fear Factory’s Fear […]
Screen redraw issues in Microsoft Word 2010 on Windows 7 as an unintentional minimalist design element. Nice.
Similar content alert (SCA) and Duplicate content alert (DCA). Thinking out loud about writing and editing for the web via […]
The coincidental colour match of the orange headphone cord and album artwork displayed on my phone. Again.
The coincidental colour match of the headphone cord and album artwork displayed on my phone.
One of the items included in my list of ‘What’s next’ to be considered for development in future iterations of […]
Previsualising piston, boot and arrow geometry for Step 3: Remove piston from caliper stage of the brake caliper augment. Geometry […]
Old early morning lines from the boat harbour at Kwang An beach in Busan, South Korea, a photo by Rowan […]
I shot this footage of a construction site in Busan, South Korea in 2011. I then did some colour correction […]
Attempting to conceptualise proximity-based level of detail for augmented reality experiences such as Sew, grow and mow that incorporate 3D […]
Augmented contextual instruction provides users with procedural demonstrations based on recognisable features and attributes of an object. Augmented contextual instruction could be […]
Kollum is a concept for a collaborative location-based realtime audio experience that takes place in urban or suburban environments. Kollum […]
In the absence of my own Google Glass, I’d like some type of wearable rig that can hold a mobile […]
Getting started with Kinect and Processing by working my way through Daniel Shiffman’s most helpful RGB Display RGB, IR, and […]