Kollum

Kollum is a concept for a collaborative location-based realtime audio experience that takes place in urban or suburban environments. Kollum is an attempt to conceptualise and capture the elements of location-based audio experiences that incorporate elevation or altitude through cumulative and persistant columns of sound. Users can use the audio recording features of their smart phone or mobile device to create a new audio block that makes up a column at their location  or add an audio block  to an existing column nearby. This animation is an attempt to visually represent the assembly…

In the absence of Glass

In the absence of my own Google Glass, I’d like some type of wearable rig that can hold a mobile device such as a tablet or mobile phone. This rig would sit on the wearers shoulder or be strapped to their chest. It would allow the wearer to view any assistive augment displayed on the screen of the mobile device and also allow the wearer to use both hands to interact with the point of interest. The rig would need to be able to be adjusted to suit the wearer and multiple…

Exploring Daniel Shiffman’s Display RGB, IR, and Depth Images, Point Cloud and Average Point Tracking examples

Getting started with Kinect and Processing by working my way through Daniel Shiffman’s most helpful RGB Display RGB, IR, and Depth Images, Point Cloud and Average Point Tracking examples. Thanks for sharing your code Daniel.

Mobas – mobile checklists enabling authentic workplace assessment

Mobas was a web application that enables vocational education students and teachers to create, complete and submit formative and summative assessments from their smartphone or other Internet enabled device – it was funded by the E-learning for Participation and Skills project for the National e-Learning Strategy and released in 2012/2013. Client National VET e-Learning Strategy and the students and teachers at Box Hill Institute Platform Web application/Moodle learning management system (LMS) with a custom plug-in. Audience/Users Students, teachers and workplace supervisors who are undertaking and facilitating training and assessment in…

Sew, grow and mow: An AR lawn art experience

Sew, grow and mow is a multi-user virtual lawn art experience played in real locations with real dimensions in real time. Sew, grow and mow is a continuation of an existing idea about persistently augmenting a space. The experience Location Users choose a location nearby or a location they can easily access to place their virtual lawn. Suitable locations can be determined by browsing satellite photographs such as Google maps. They can then choose the design. Design Users can choose from a library of lawn art design templates or create their own with…

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