Posts Tagged: augmented reality

Explorations in augmented reality presentation for the E-LEARNING INDUSTRY ASSOCIATION event

This afternoon I attended the E-LEARNING INDUSTRY ASSOCIATION PechaKucha event at Centre for Adult Education (CAE) in Melbourne’s CBD and presented Explorations in augmented reality. Explorations in augmented reality described my experience of prototyping an augmented reality experience as part of my VET Development Centre Specialist Scholarship. The event also featured presentations from Aliki Kompogiorgas (Box […]

Augmented contextual instruction user experience (Image tracking)

Screen captures from the completed image-tracking augmented contextual instruction user experience.  The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.

Augmented contextual instruction user experience (Object tracking)

Screen captures from the completed object-tracking augmented contextual instruction user experience.  The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.

Placing geometry in the 3D point cloud in Metaio Creator 2.6

Placing geometry in the 3D point cloud in Metaio Creator 2.6 is a little cumbersome, bewildering and often inaccurate. It takes lots of clicking and seemingly random fiddling to place geometry. You also can’t really determine if your geometry is placed correctly within the 3D point cloud until you upload to your channel and then […]

Lost in Metaio Creator’s Z translation

I’m currently wrestling with the correct Z translation of images and buttons in UI Designer of Creator 2.6. I’ve placed some buttons on top of an background image in the UI Designer of Creator and have encountered a problem where the image obscures the buttons and prevents them from working. I’ve checked the Z translation […]

One to prepare and one to publish

One to prepare the required the channel and associated assets and one with the only license to publish. Not the best workflow, but it’s the only way at this time.

Two channels published without the extras

After two days of waiting, my Step 4: Remove piston seal from caliper and Step 1: Remove bracket from caliper channels on Junaio have been made public. This is good news, but I think I went a little early on the publish because I failed to include extras such buttons for the instructional video, learner resources […]

Geometry for brake caliper augment: Step 4: Remove piston seal from caliper

Previsualising the pointed tool, piston seal and rear brake caliper geometry for Step 4: Remove piston seal from caliper stage of the brake caliper augment. Geometry will be exported as FBX from Blender, prepared by FBXMeshCoverter for import into Creator for  upload into my Metaio channel for final use as an augment. Figuring out the […]

css.php