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Making polygon soup

Making my way through the Making polygon soup recipe from the Processing 2 Creative programming cookbook source code on GitHub.

In this recipe I learned how to create a 3D cylinder with a flexible function that allows for the top, bottom and sides of the cylinder to be customised. In this recipe, the QUAD_STRIP parameter (draws a series of connected quads) is introduced in the beginShape function.

Once again, the frameCount system variable is used to rotate each 3D object by one degree per frame as the value of the variable is increased by one in each frame.

Screen-Shot-2014-04-29-at-9.30.34-PM
Removing the code responsible for drawing the bottom and sides of the each cylinder to learn more about how the function draws the cylinder to the screen.
Screen-Shot-2014-04-29-at-9.31.04-PM
Removing the code responsible for drawing the top and bottom of the each cylinder to learn more about how the function draws the cylinder to the screen.
Screen-Shot-2014-04-29-at-9.31.46-PM
Removing the code responsible for drawing the top and sides of the each cylinder to learn more about how the function draws the cylinder to the screen.
Screen-Shot-2014-04-29-at-9.32.29-PM

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