Tag Archives: TouchDesigner

My first instanced geometry

Building on the momentum of making my way through my very, very first noise displacement tutorial, I had a go at Polyhop’s instancing geometry in TouchDesigner tutorial.

Again, you literally start with a ‘blank canvas’ and then slowly build up a network that results in a fun and visually interesting output.

My key takeaways

  • It’s possible to assemble 3D forms from various geometry with a merge SOP.
  • You can use Python expressions to access parameters e.g., scale and height of spheres at the end of the tube – super cool and efficient!
  • Split the screen to create a clear and uncluttered workspace e.g., TOP viewer, and then Display modal window, and uncheck background CHOPs.
  • Because Nulls act like a conduit, they’re great for creating space and increasing flexibility in a network – easier to swap out or experiment with inputs in a given network.
  • Polyhop’s expression “moving a SOP to CHOP land” – love it!

My first noise displacement

Super-stoked about taking my very first steps with the visual coding software TouchDesigner by making my way through Polyhop’s Noise Displacement Tutorial – it’s a fun tutorial with just the right amount of detail designed especially for first timers like me.

You literally start with a ‘blank canvas’ and then over time slowly build up to something something visually interesting and fun to play with – I’m most likely going to adopt this workflow while I’m still finding my feet with TouchDesigner.

My key takeaways

  • Learning how to chain together Noise TOPs
  • Using Nulls to connect nodes
  • Polyhop’s expression “toot the parameters” – love it!

My noise displacement network
MovieOut of my noice displacement network