Tag Archives: ARcamp

ARcamp: Day 2 – Tuesday 21 May 2013

Augmented poster
One of the many marker-based AR experiences that could be found inside the INSPIRE centre during the two days of ARcamp.

As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the second day of camp.

Thomas Tucker from Winston-Salem State University.
Thomas Tucker from Winston-Salem State University talks about many of his projects.

The work of Thomas Tucker

While not specifically working in the filed of AR, Thomas Tucker from Winston-Salem State University spoke about his work with high-end technology such as the FARO scanner and consumer-level technology such as the Kinect. We also got to play with FARO scanner and scan the INSPIRE centre and surrounding area.

There are more photos of Thomas Tucker’s presentation from Day 2 of ARcamp in my ARcamp 2.0 set on Flickr.

Rob Fitzgerald discusses the challenges of designing, developing and implementing programs in the field
Rob Fitzgerald discusses the challenges of designing, developing and implementing programs in the field.

Rob Fitzgerald

Rob Fitzgerald spoke about the Agriculture Sector Linkages Program in Pakistan (ASLP2) that was co-developed by the University of Canberra and local communities and government in Pakistan. Although ASLP2 didn’t contain any AR experiences, Rob did discuss universal themes such as the importance of engaging and considering learners/intended audience/market/users during the design process and the role of technology in the solution.

There are more photos of Rob Fitzgerald’s presentation from Day 2 of ARcamp in my ARcamp 2.0 set on Flickr.

Meet Trak Lord (US Marketing and Communications) from Metaio
Meet Trak Lord (US Marketing and Communications) from Metaio

Trak Lord from Metaio

Trak Lord (US Marketing and Communications) from Metaio Skyped into ARcamp to present examples of AR in education and also talk about what they are doing in the field of AR and the future of their product. Although it was treated as incidental amongst all the 3D dinosaurs, the 3D object/image recognition feature of the Metaio SDK that enabled  the diagnostic/procedural instruction manual augment on the Mitsubishi air-conditioner was my personal highlight. This was the only practical, useful or vocational example of AR as a value-add or assistive tool in his suite of marketing videos.

There are more photos of Trak Lord’s presentation from Day 2 of ARcamp in my ARcamp 2.0 set on Flickr.

Amber Standley talks APositive and other AR design case studies.
Amber Standley talks APositive and other AR design case studies.

Amber Standley

Amber Standley presented two AR case studies that demonstrated possible implementations of AR. The first AR case study was a marker-based experience that allowed users to learn more about the University of Canberra’s emissions by scanning a poster. The user was then able to:

  • identify and compare emission levels from buildings that make up the University of Canberra campus
  • review past emission levels (performance)
  • display weekly information on buildings with low emissions
  • display discussions about each building.

 The second AR case study was also a marker-based experience that allowed users to learn more about distinguished alumni from the University of Canberra by scanning photographs mounted in an engraved frame. Each photograph triggered a video which displayed biographical and additional information about each distinguished alumni. 

Paul Krix talks Unity and the Metaio SDK.
Paul Krix talks Unity and the Metaio SDK.

Paul Krix

Paul Krix provided a very general overview of creating a mobile AR app for iOS or Android with Unity and the Metaio SDK (SDK can be downloaded from the Metaio website). The MetaioMan featured in his presentation.

ARcamp: Day 1 – Monday 20 May 2013

Early
I arrived an hour and half early for ARcamp 2.0. I spent my time waiting in front of the huge video wall.

As part of my VET Development Centre Specialist Scholarship I attended ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May 2013. This blog post provides an overview of the presentations and activities that I participated in throughout the first day of camp.

Welcome to ARcamp

Danny Munnerley from ARstudio welcomed us all to camp. He spoke about ARstudio as a two-year practical and research project that was nearing completion. He also spoke about the eventual release of a resource that compiles their research findings and that this year would be the last camp.

Rob Manson talks about the current state of play in AR.
Rob Manson talks about the current state of play in AR.

The welcome also featured an update on the current state of play in AR by Rob Manson from Mob Labs. Rob spoke about AR technology, simultaneous localisation and mapping (SLAM), his company buildAR, the challenge of developing standards for AR, the probable slow demise of proprietary browsers and the eventual rise of AR as common web browser experience built on Web socketsWeb Real-Time Communication (WebRTC) and the Web Graphics Library (WebGL).

There are more photos of Rob Manson’s presentation from Day 1 of ARcamp in my ARcamp 2.0 set on Flickr.

Tony and Dean from AIE
Tony and Dean from AIE talk about their experiences developing the 35° 17 South.

35° 17 South

Tony Oakden and Dean Walshe from the Academy of Interactive Entertainment (AIE) spoke about their experiences developing the 35° 17 South. 35° 17 South was a multi-reality location-based game that took place in April on the grounds of the National Gallery of Australia. Although didn’t contain elements of AR, many aspects of it’s design, development and implementation reflected issues typically encountered when producing technology-based activities.

Alex Young talks about Design 29
Alex Young talks about elements that make up the Design 29 exhibition at the National Archives of Australia.

Design 29: Creating a capital

Alex Young spoke about the issues, development concerns she encountered and insights from developing AR experiences for the Design 29: Creating a capital exhibition at the National Archives of Australia. The Design 29: Creating a capital exhibition brought together the original designs for Canberra by finalists of the 1911 Federal Capital City Design Competition and featured AR elements such as video, animation and detailed scans of original artwork.

Stephen Barrass fields questions about the Garden of Australian Dreams.
Stephen Barrass fields questions about the Garden of Australian Dreams.

Garden of Australian Dreams

Stephen Barrass spoke about his recent project Garden of Australian Dreams as well as his past AR projects AVIARy, Edible Audience and Vanishing Point. Pretty awesome stuff.

Mini design challenge
Dannerly Munnerly introduces the Mini design challenge.

AR mini design challenge

The AR mini design challenge was facilitated by Danny Munnerly and Matt Bacon. The challenge was to form a group, brainstorm, design an AR experience on paper and then present the concept to the camp. Prizes were awarded to the best AR experiences. The AR mini design challenge was an awesome exercise in design thinking, where we need to discover, interpret, ideate, experiment and then evolve a concept.

Matt Bacon talks Studio Aurasma.
Matt Bacon talks Studio Aurasma.

Studio Aurasma and the Aurasma iPad app

Matt Bacon presented a session on designing and developing simple AR experiences with the Aurasma iPad app and the web browser based Studio Aurasma. This session gave us the opportunity to create a simple marker-based video augment with the iPad app as well as explore the features of Studio Aurasma.

 

ARcamp is coming

ARcamp is coming. Indeed.
ARcamp is coming. Indeed.

I’m pretty stoked to be attending ARcamp 2.0 at the Inspire Centre at the University of Canberra from Monday 20 May to Tuesday 21 May as part of my VET Development Centre Specialist Scholarship. Judging by the recent camp update, it looks like we are all going to be immersed in two days of hands-on augmented reality workshop goodness. They’ve also provided us with a link to the ARcamp schedule and the Augmented Reality in Education Wiki and some links to AR industry players such as BuildAR, Metaio, Junaio and Aurasma to help us prepare. Awesome.