Tag Archives: sew grow mow

Blender selection modes: The sync selection button

Once you’ve created seams in your mesh and then unwrapped it, you’ll then probably want to move contiguous groups of faces or UV islands into a location that will make it easier for you to create and then paint a texture.

Before you can start moving your UV islands you’ll need to change your selection mode. Sync selection is an extremely useful selection mode that allows you to select separate UV islands and then rotate, scale and transform them in the UV/Image editor without affecting the corresponding elements in the 3D editor. You can activate and then deactivate Sync selection by selecting the Sync selection button in the header of the UV/Image editor.

Before and After the selection of the Sync Selection button.
Making heavy use of the Sync selection button to arrange UV islands on the texture for the pre-visualisation geometry for the Sew, grew and mow lawn art experience.
Real life lawn art brought to you by the letter A.
Real life lawn art brought to you by the letter A.

Sew, grow and mow: An AR lawn art experience

Cubist lawn art.

Sew, grow and mow is a multi-user virtual lawn art experience played in real locations with real dimensions in real time. Sew, grow and mow is a continuation of an existing idea about persistently augmenting a space.

The experience

Users choose a location nearby or a location they can easily access to place their virtual lawn. Suitable locations can be determined by browsing satellite photographs such as Google maps. They can then choose the design.

Users can choose from a library of lawn art design templates or create their own with a basic lawn art editor. Lawn art designs can be previewed by going to the location and viewing the proposed design through Sew, mow and grow or by previewing their design superimposed on an aerial photograph such as Google maps.

Users can then choose the grass (native to their area or imported) they’d like to sew for their lawn. Each type of grass has a particular quality such as shape, colour, speed of growth, resistance to drought and climate that can enhance and contribute in some way to the finished lawn art. Users have the option to review their location, design and sewing choices before they can start to grow their lawn. They can also choose the climate they’d like for their lawn. Climate can be based on location of lawn or from a weather data supplied by an agency such as the Bureau of Meteorology.

Once the climate has been selected the users can then start growing their lawn. Grass can take a long time to grow. That’s why Sew, grow and mow has a feature to expand and contract time. Doing this enables the user to grow their lawn in a short period of time. Users can check the growth of their lawn by going to the location of the lawn and then viewing the lawn through Sew, mow and grow or by viewing their virtual lawn superimposed on a satellite photograph such as Google maps.

Users can start shaping their lawn art once the lawn has grown to a minimum or recommended length suitable for mowing. Users need to go to their location and then choose from a lawn mower, hedge trimmer or mini-trimmer. Holding their device like a lawn mower, hedge trimmer or mini trimmer, users can use Sew, grow and mow to view their virtual lawn and move around their location to start shaping their lawn art. A stencil of the users design will be placed over the screen to help the user shape their lawn art. The completed lawn art can be shared with friends, removed completely or maintained for as long as the user wants to. Mistakes or errors in mowing can be repair by returning to the Grow stage.

The following diagram describes the experience of Sew, grow and mow.

The flow of Sew, grow and mow.