Blender selection modes: The sync selection button

Once you’ve created seams in your mesh and then unwrapped it, you’ll then probably want to move contiguous groups of faces or UV islands into a location that will make it easier for you to create and then paint a texture.

Before you can start moving your UV islands you’ll need to change your selection mode. Sync selection is an extremely useful selection mode that allows you to select separate UV islands and then rotate, scale and transform them in the UV/Image editor without affecting the corresponding elements in the 3D editor. You can activate and then deactivate Sync selection by selecting the Sync selection button in the header of the UV/Image editor.

Before and After the selection of the Sync Selection button.
Making heavy use of the Sync selection button to arrange UV islands on the texture for the pre-visualisation geometry for the Sew, grew and mow lawn art experience.
Real life lawn art brought to you by the letter A.

Real life lawn art brought to you by the letter A.

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