A simple cube (Blender 2.62 and Aurasma Studio)

simple_cube
A simple 3D cube augment created with Blender and Aurasma Studio

Blender 2.62 does a good job of exporting a 3D scene in the Collada (DAE) format for use as an overlay in Aurasma Studio. You just need to make sure you interpret the newest version of the Aurasma 3D Guidelines in a Blender 2.62 context. For a Blender 2.62 user the most important guidelines to follow are:

  • Models need triangulated faces (Edit mode > Ctrl+T)
  • No more than four lamps (lights) although three are recommended
  • Models are to have no more than one map/texture
  • Create a .tar archive to upload to Ausrasma Studio made up of .dae (Exported from Blender 2.62), .png (Texture) and a .png thumbnail (256 x 256).

This video is an example of a simple 3D cube augment produced with Blender 2.62 and Aurasma Studio.

31 thoughts on “A simple cube (Blender 2.62 and Aurasma Studio)”

  1. Hey!

    I am interested in 3d model projections for AR.

    For now I am trying to import 3d models from Blender to Aurasma. (Before I made model with 123D Catch) So far without any success.
    Is there any guidelines providing step by step information? I even don’t know where to start.

    I made .tar file with everything but it just doesn’t work. Here is a used file
    https://docs.google.com/file/d/0B7GP02Z-M1UYamxnbmExUlBCMTQ/edit?usp=sharing

    I would appreciate any help.

    Best regards,
    Liene

    1. Hello Liene!

      Thanks for your comment. Have you worked your way through the Aurasma 3D guidelines? They’ll provide a framework for what you need to consider when exporting your geometry from Blender. The guidelines do not provide a framework or instruction for how to use Blender. Figuring out Blender is something you need to figure out yourself.

      My advice is try and export something simple such as a cube with a basic texture from Blender before you working with more complex geometry. If you’re not sure how to do that check out some beginner tutorials on the Blender website or work through some videos on YouTube.

    2. Hello Liene!

      I checked out your .tar. Your .dae weighs in at 2.4 MB. That’s a pretty big file size! Are you sure that you haven’t exceeded the recommended 10,000 triangles limit?

  2. Thank you for the answer!

    I was trying to play around with your model and make a .tar file.
    Basically I exported Collada (.dae), including .png texture and then I copied thumbnail from your file.
    Then I made .tar. Still it isn’t working for Aurasma.

    Did I made a mistake somewhere?

    1. Hello Liene

      Did you download the .tar I made you and then upload it up to Studio Aurasma? If so, did it work? If not, give it a go and tell me if the augment works with your own trigger image.

      You’ll also need to be a little more descriptive of the process you’re following to prepare your Aura (trigger image and overlay) in Studio Aurasma. Doing this may help me to resolve the issues you’re having with your augment.

      🙂

  3. Yes, your model works perfectly without any problems.

    But every time I am trying to make my own .tar file it crashes. I am usually adding a new overlay in Aurasma and then it gives an error (Could not extract valid augmentation type from file: application/octet-stream tar.tar). The problem must be within the .tar file not somewhere else. So far I can’t really detect it.

    1. What software are you using to create your.tar? Are you using 7-Zip or Guitar as recommended by Aurasma?

    1. Glad to hear that it all worked out for you in the end. Good luck with your animated models and augments.
      🙂

  4. Fist of all I’m not well at English, sorry for my language.

    I have problem with use 3D model to be overlays.

    I can export model and upload just fine, but I have problem with texture.

    If I export and include image and image will be in folder and It will be error.

    If I export and not include image, I’ll zip image with model and my model will be dark

    I use 3D-MAX by the way

    I guess my problem must be in export process

    I use open collada and check all the box except copy Image.

    Can you tell me what wrong with my model

    PS. You model is work perfectly.

    1. Hello Can Coong,

      Thanks for your comment. Have you worked your way through the Aurasma 3D guidelines? They’ll provide a framework for what you need to consider when exporting your geometry from 3DSMAX. If your model is dark, the first thing you should check is that you’ve set up your lights according to the Aurasma guidelines.

      Let me know how that goes.

      Regards,

      Rowan

  5. Now I add the light and it still the same ( I think I follow the guide line as well )

    I try to use “aurasmabox” the model that website provide.

    when I export I still black

    I don’t have Idea what going on.

    I use 3D-Max 2014 and I think my problem might be the export process some how.

    Here are my model use texture from “aurasmabox_demo”
    Can you help me out with this
    Thank you very much

    http://www.mediafire.com/download/4ipee2ort5a68km/test.7z

    1. Hiya Can coong,

      Sorry, but I don’t own 3DS MAX, so I can’t test your file. I highly recommend you going to the Aurasma website and checking out Page 2 to 3 of the Aurasma 3D Guidelines for a description of the supported formats, requirement for textures/shaders and lights. The section on lights might be particularly relevant to your problem of your object appearing black.

      Good luck,

      Rowan Peter

  6. Hello Rowan,
    I am trying to do some simple model, with simple animation to work, but I got stuck into a problem with the texture.

    Even if I take your blend file, with the same texture, and Export to the Collada file, the Studio shows only the model in a gray color.

    Do you know if there is an especial setting when exporting?

    Thanks in advance =)

    1. Hiya Leonardo,

      No, I don’t know if there’s a special setting when exporting, but if your model is grey it sounds as if the file path to the texture isn’t resolving. Have you tried creating your .tar made up of the .dae and png texture and thumbnail from your desktop? Also, have you tried using my .tar to see if that works? Give that a go!

      Let me know how you go!

      Rowan

    2. Hiya Leonardo,

      Are you including the texture with your .dae file when you make the .tar for Aurasma Studio? If not, Aurasma Studio may not be able to find the texture to display. Give it a go and let me know.

      Rowan

  7. Thanks for the answer =)

    I was also talking with the Aurasma support team, and the guy there sent me a screenshot with the preset that he used.

    I tried it here and it worked.
    In the Export window, I wasn’t checking the Include UV and Material Textures, and uncheck the Copy option.

    Regards,

    Leo

    1. Hiya Leonardo,
      Ah ha, so the issue was caused by your settings in Blender. Thanks for keeping me informed of the solution.

      Rowan

  8. Hey Rowan,
    I stumbled upon your website. I can see you are very dedicated answering every question. Thanks for that!
    Three questions:
    1- most of online downloadable 3D collada models have the textures (png) in a separate folder than .dae files which won’t work in AurasmaStudio…
    How can I fix that ?? ( I am not a 3D guy but I can workaround the steps if you tell me how)

    2- do you have any model with textures that I can play/test in Aurasma ? Something animated and better than the default Aurasma models ?

    3- functionality question: Lets say I have a 3d car model that opens doors (animated)..
    Can I CONTROL the animation to be on demand (like adding an overlay png button that starts/stops animation when clicked) ??
    Or is there a way around it to control animations ?

    Thanks a lot 🙂

    1. Hiya His ham,

      Yes, I usually respond when someone asks me a question. Here are my responses to your three questions.

      1) Work your way through the the Aurasma 3D Guidelines for a clear explanation of how you should prepare textures to work with Aurasma.

      2) No, I don’t have anything animated, but if you download the sample file I provided in my response to a previous post, then add your own keyframes and then export it from Blender it should work in Aurasma.

      3) Good question. It seems like you have an idea for a workflow, My suggestion would be to try out your idea and see if it works. If it doesn’t, try something else. Personally, I would try and simplify or reduce the complexity and my expectations of the relatively crude Aurasma functionality. I would change or modify the interaction in some way where the user would select an option which then links to another screen/html page which contains the animation of the animated open doors. I’d explore this type of option. With that being said, it’s really up to you. You know the experience you’re trying to create. Go with what works bests best for your audience.

  9. Thanks Rowan,
    I am not into 3D much, but i have noticed that most free 3D dae models have the texture PNGs in a separate folder.. that sux cuz aurasma studio can not read them.
    I have DAZ/Blender on my machine.. any special settings to export collada with textures into same folder ?

    thanks 🙂

    1. Hiya Hisham,

      There are no special settings as such. If you’re using Blender 2.62, I’d follow the guidelines I specified in the original blog post. If you’re using a more recent version of Blender, you’d probably want to experiment with the export settings until you get it right.

      I highly recommend working through the Aurasma 3D Guidelines which is available for download from the Aurasma Community Network (forums) on the Aurasma website.

      All the best with your export and augment.

  10. Hi again:)
    I am working within Aurasma 3D gilde lined but I have no idea how to make the texture PNG’s fall into same folder not separate ones 🙂
    hmm will keep looking,
    thanks man 🙂

    H.

  11. Hi ! thx for your site

    I’m trying to use aurasma and Metaio for en educationnal project
    I want to show how augmented reality could help us on teaching mathematics.
    But i have a few problem
    I uses 3ds max for create my animated 3d model
    https://1fichier.com/?ftozdwcg9b
    and the same file in .tar
    https://1fichier.com/?iah72n29dz
    i don’t know how to get texture, so i put the same as aurasmabox.tar
    when i put this file on my aura, in preview, i can’t see anything…

    please could you help me ?
    thx

    1. Hello Tinem,

      Thanks for your comment. Have you worked your way through the Aurasma 3D guidelines? They’ll provide a framework for what you need to consider when exporting your geometry from 3DSMAX. If your model is dark, the first thing you should check is that you’ve set up your lights according to the Aurasma guidelines.

      Also, Metaio has some great tutorials on their website you can work through to find out more about their requirements for successfully exporting from 3DSMAX.

  12. hi !
    your site is great !
    maybe u can help me.
    I have an educationnal project : using augmented reality for teaching mathematics

    I tried all different format OBJ, FBX, MD2, DAE … sometimes i can’t see anything, sometimes i can see a part of my 3dmodel but not animated … i don’t understand why

    Could you try with my files ? .max : https://1fichier.com/?sthzoe2hrp .obj : https://1fichier.com/?dyfcqbgnpb .fbx : https://1fichier.com/?wiyhm76ind .dae :https://1fichier.com/?rerr6c4i0l

    few screenshots of my project
    https://1fichier.com/?z38ukepnw2
    https://1fichier.com/?89yvyy8fkc

    thx in advance

    1. Hello Tinem,

      Thanks for your comment. Have you worked your way through the Aurasma 3D guidelines? They’ll provide a framework for what you need to consider when exporting your geometry from 3DSMAX. If your model is dark, the first thing you should check is that you’ve set up your lights according to the Aurasma guidelines.

      Also, Metaio has some great tutorials on their website you can work through to find out more about their requirements for successfully exporting from 3DSMAX.

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