Recently, I’ve been remembering the RENDERSAUR. The RENDERSAUR was an online art project I maintained seriously from 1997 to 2000, less-seriously from 2001 to 2002 and then trailing off completely around 2003 to 2004. RENDERSAUR was hosted by my friend and oscillated from RENDERSAUR.CX to RENDERSAUR.ORG. The Internet Archive: Wayback machine does a good job of capturing the […]
Author: rowan_peter
What can you learn from blog spam? You can learn that one famous sunglass manufacturer is alive and well and hasn’t been relegated to a sticker on the rear window of an Australian teenager’s car in 80s. You can also learn about two new golf clubs that are now available, a Japanese golfer and their […]
Let it snow
Minecrafting
I’m having trouble with the surfaceTouchEvent in the Responding to touch interaction recipe from the Processing 2 Creative programming cookbook source code on GitHub. I’ve worked through the Troubleshooting, Discussion and Known issues, Common problems, Understanding changes to processing.core sections of the Android page of the Processing Wiki, but still no success. Unsurprisingly, someone else posted a […]
Making my way through the Accessing screen size and density recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the Android DisplayMetrics class to determine general information about the display of the device used to run the sketch. While this is more of a diagnostic […]
Inspired by Tom Woodwards’s Dune-themed tweet on 24 April 2014, Rhys Fulber and Bill Leeb’s production on Fear Factory’s Fear Is the Mindkiller EP and the Bene Gesserit’s litany against fear and based on Jan Vantomme’s Drawing text and Running your sketch on an Android device Processing recipes on Github, I created this portable litany against fear as […]
Making my way through the Running your sketch on the Android Emulator recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to run a sketch on my Android device. I did this by creating a sketch from the sample code, enabling USB debugging on my device and […]
Sunrise
Like a sunrise.
Making my way through the Drawing triangle and quad strips recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the QUAD_STRIP and TRIANGLE_STRIP parameters inside the beginShape function to draw triangle or quad 3D geometry to screen. With some work, QUAD_STRIP and TRIANGLE_STRIP could be used to […]
Mixing 2D and 3D objects
Making my way through the Mixing 2D and 3D objects recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the ENABLE_DEPTH_TEST and the DISABLE_DEPTH_TEST parameter inside the hint function at the beginning and end of the draw function to to enable and disable the z buffer. This […]
Making polygon soup
Making my way through the Making polygon soup recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to create a 3D cylinder with a flexible function that allows for the top, bottom and sides of the cylinder to be customised. In this recipe, the QUAD_STRIP parameter (draws a series […]
Using lights
Making my way through the Using lights recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe, I learned how to declare the lightMode and lightDirection integers to allow for different lighting modes to be activated. Inside the setUp function they’re assigned a value of 0 and then referenced again in the if test. […]
Early morning cloud formation
Early morning cloud formation around Melbourne’s outer-eastern suburbs.
Drawing 3D primitives
Making my way through the Drawing 3D primitives recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how: the box function can be used with one or three parameters to set different values for depth, width and height of the box. the sphereDetail function can be used to define […]
Understanding 3D space
Making my way through the Understanding 3D space recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how set a variable for depth and zSpeed and also how to change the variable inside the draw function for animation. I also learned that if you want to use the rect […]
Talky Tina’s swipe card has arrived, a photo by Rowan Peter on Flickr. Just arrived at work to find that HR had delivered Talky Tina’s swipe access by internal mail. That’s great news. That means Talky Tina is now officially employed as the health and safety officer at the DS106 Workplace and has open-access to […]
The other story at Skidmore
Stories can be found in the most unexpected places, even in the chat window of a live video stream. This Storify aggregates my experience of watching Alan Levine’s Making/Telling stories that matter keynote at Skidmore College via the Skidmore College Livestream. [View the story “The other story at Skidmore” on Storify]
Message for Mr Todd Conaway
Just arrived on site to find other DS106 colleagues hard at work. The construction of the new office building is almost complete and only requires a final inspection from Mr Todd Conaway to be signed-off. Hopefully Mr Conaway can make it down to the site sometime this week.
Message for Mariana Funes
I was late for my project meeting with Mariana Funes at the DS106 Open online participant office (OOPO), so I recorded this message to let her know that I’m going to arrive at the office later than I had planned. Sorry Mariana, I’ll speak to you soon.
Offscreen drawing
Making my way through the Offscreen drawing recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to: declare a PGraphics object and then initialise it with the createGraphics function inside the setup function. use the createGraphics function to create a new transparent image to be drawn on and […]
Manipulating SVG files
Making my way through the Manipulating SVG files recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned: more about using the shape function to draw shapes in the display window how to declare the PShape object and create custom variables (snowFlake, small1 to small6 and big1) and the disableStyle, […]
Going to work with DS106
I just got to work and I realised today is the first week of Storytelling goes to work for the Spring 2014 iteration of DS106. Not wanting to miss out, I called CogDog from my desk to register my interest. Unfortunately, my call went to voicemail. I hope he gets my message!
Advertisements about advertising
Advertisements about advertising on YouTube reinforced with some recommendations for seeing more videos from YouTube Advertisers. Interesting.
Drawing custom shapes
Making my way through the Drawing custom shapes recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned about some of Processing’s funky functions that can be used to draw custom shapes such as a star and a flower. I also learned about the vertex, beginShape and endShape functions.
Calculating points on a curve
Making my way through the Calculating points on a curve recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the bezierPoint and curvePoint functions to calculate points on curves and splines. bezierPoint uses five parameters. The first four are coordinates for the anchor and control points […]
Drawing curves
Making my way through the Drawing curves recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to use the bezier and curve functions to draw Bezier curves and Catmull-rom splines in the display window. For the Bezier curves in this example, 0 and 20 are the coordinates for the first anchor […]
Drawing text
Making my way through the Drawing text recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to declare PFont objects for the fonts to be used in the Sketch and set the second parameter of the textFont function to determine the size of the text. For example, textFont […]
Working with images
Making my way through the Working with images recipe from the Processing 2 Creative programming cookbook source code on GitHub. In this recipe I learned how to: use the loadImage function to load an image from my data folder into my Sketch declare a boolean (pixelMode) for the if test use the image function to display the […]