The Epidermis Edit

I created the Epidermis Edit animation  in early 2000. The aesthetic is directly influenced by anatomy,  medical procedures,  macro-photography, electron microscopy and scientific inquiry. Back then, the Epidermis Edit animation was intended to be a realistic study in the movement and manipulation of the skin. A slightly surreal animation, but now it just seems confusing and weird. Unintended.

I used Blender 1.5 for all polygon modelling, animation, textures,  lighting and rendering. I used After Effects  to compile the animation, sound and credits, and then render the final output to AVI and Quicktime format.

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