Public promotional posters with the same black, red and gold colours and design affectation with a completely different messages. Interesting accidental design trend.
Ingress is a game based on real world locations. In a game predicated on a relationship between the physical and the synthetic, what becomes or should become of a portal that is no longer anchored by the real world location that informed its very creation? Should the portal stay as synthetic memory of a once culturally important […]
Ingress: The park is mine
Ingress: Agent ranking – 237
Ingress: Level up
Ingress: Mind controller
Ingress: Agent ranking – 30
Ingress: Heat sink (Very rare)
Ingress: Agent ranking – 12
Ingress: Agent ranking – 46
Ingress: Agent ranking – 102
Ingress: Emerald wedge
A day later…(everything has gone blue)
Ingress: ADA Refactor
Why are you stopping On-the-spot Penalty Fares? We’re working hard to make the public transport system simpler for everyone. Recent reviews found that our current public transport warnings and fines aren’t striking the right balance between fare compliance and what’s fair and reasonable. The Age – End of the line for $75 on-the-spot myki penalty fares
Ingress: New mods
Ingress: Using mods
The Question 3.1: Exploration homework for Week 3 of Design: Creation of Artifacts in Society required me to explore alternative solutions to my design problem. I supported this exploration by producing a decomposition of the design problem and 10 alternative design concepts (labelled A to J) that address my user experience gap and meet the needs of the […]
The Question 2.2: User needs homework for Week 2 of Design: Creation of Artifacts in Society required me to interview at least five different individuals who I believed share my user experience gap and then identify their user needs. I was also required to: refine the gap I’m addressing with a single statement create a list of […]
The Question 2.1: Design problem definition homework for Week 2 of Design: Creation of Artifacts in Society required me to refine the definition of the design problem (my user experience gap from Week 1) using the five-whys methodology and then create a list of problem statements arranged from most general to most specific, with particular […]
The Question 2.3: Visual expression 2 – 2D sketches homework for Week 2 of Design: Creation of Artifacts in Society required me to sketch a chair from top, front and side views as well as a cross-section of the chair.
Signs (in the workplace about kitchen etiquette) and homemade solutions (waste receptacle for smokers and their refuse) to solve problems in a user’s use environment can be an indication of their needs not being met. Observing a user’s use environment can help you to identify their needs, how those needs are (not) being met and help […]
Compression carriage
Peak hour on Melbourne’s public transport.
The Question 1.4: Design for you homework for Week 1 of Design: Creation of Artifacts in Society required me to design an artifact that addresses my user experience gap of a solution that supports and encourages an efficient and affordable contactless ticketing system for public transport by creating a visual expression of the design as […]
The Question 1.3: Visual expression 1 – The basics (V) homework for Week 1 of Design: Creation of Artifacts in Society required me to draw a sketch of a chair. The goal of this assignment was to get me comfortable with the basics of sketching to ensure I can create a quality output of the […]
The Question 1.2: Find the gap homework for Week 1 of Design: Creation of Artifacts in Society required me to identify things that annoyed me or caused me extra effort, time, money or discomfort throughout my day and then list 10 user experience gaps that could potentially be diminished or mitigated by an artifact (product or […]
The homework for Week 1 of Design: Creation of Artifacts in Society required me to identify things that annoyed me or caused me extra effort, time, money or discomfort throughout my day and then list 10 user experience gaps (solutions to actual or perceived user experience issues that could be used as a course project) that […]