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amidoinitrite Concept D&D StoCo Vomit Workflows

Week 2: Activity #3 – Create six more three-line encounters for ‘Spring 2022 Write your First D&D Encounter Workshop’ ‘

Activity #3 for Week 2 of the ‘Spring 2022 Write Your First D&D Encounter Workshop’ is to create six more three-line encounters. It’s okay to use any of the three pillars (social, combat, exploration), but keep the encounters short – it’s just to practice with coming up with new ideas. Not every encounter idea you […]

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amidoinitrite Concept D&D StoCo

Week 1: Activity #2 for ‘Spring 2022 Write Your First D&D Encounter Workshop’

As noted by M.T. Black on the Stoco workshop website, D&D encounters can be categorised using the “three pillars” of: combat social exploration. M.T. Black also highlights how the three pillars make an encounter unique and dynamic, and although it’s possible to apply all three pillars in one encounter, one is usually enough. Combat Because […]

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amidoinitrite Concept D&D StoCo Vomit

D&D Maps

Leading up to the start of Write Your First D&D Encounter | Spring 2022 workshop, I’ve been totally inspired by the maps produced and shared for use by Dyson Logos and have started drawing out my own D&D maps for my encounter – it’s been fun to think how I can keep them tight, light […]

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amidoinitrite Concept D&D Vomit

D&D (at work) #5 An influence system – response

Still playing D&D with my work colleagues, but diverting to an email-based experience while we make our way through a series of short weeks and non-work days in April. It’s still super-fun. In response to my previously proposed influence system, the DM replied to me with the following… Simple taskAs Shin and the team continue […]

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amidoinitrite Concept D&D Vomit

D&D (at work) #4 An influence system

Still playing D&D during lunch with my work colleagues, and it’s still super-fun. Because of the Easter holidays and combined-long weekends that drifted over multiple Tuesdays, we haven’t been able to meet-up and play. That’s why the DM issues a missive to the players to keep the narrative and player engagement going, via email. The […]

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