Category Archives: D&D

Category for all posts and pages related to my exploration of D&D, that is, Dungeons & Dragons.

Activity #6 Playtesting with real people in real time for Week 3 of ‘Spring 2022 Write your First D&D Encounter Workshop’

To wrap-up Week 3 of ‘Spring 2022 Write your First D&D Encounter Workshop’, today I spent time with other workshop participants playtesting their encounter and reading through mine. It was a great chance to get some feedback and develop a better understanding of how the encounter might be experienced when played.

Many thanks to arrowknight (for spinning-up my character on D&D Beyond and sharing the online D20 dice so I could play their encounter) and Craig for their time and feedback on my encounter – great stuff!

Discord server, online D20 dice and arrowknight’s feedback sheet with my responses.
The Discord server and arrowknight’s feedback sheet with my responses.
My character sheet and the Discord server we used to run during the playtesting.

Write, Review, Re-write, and then Repeat

Today was also about continuing to tweak the markdown, layout and copyediting of my encounter in The Homebrewery.

‘The Cavern: from down below to up above’

<!– ### Synopsis –>

Waking to find yourself trapped in a mysterious underground cavern, you and your comrades must overcome the perils of unknown inhabitants, unforgiving environment and incredible odds to survive the multi-level journey from down below to the safety of the surface up above.

<div class=’descriptive’>

About this encounter

This encounter is designed especially for people new to Dungeons & Dragons. </div>

You are here – deep underground

The underground cavern is dank and dark, to the touch and underfoot. There’s an audible dripping sound. A thick mist swirls around you – it stings your eyes and makes breathing difficult. You attribute your sudden dizziness to the strange coloured mist. Visibility is low, real low. The cavern is eerily lit by a dim bioluminescent glow emitted by insects swarming nearby. Their glow illuminates a small entrance which gives way to makeshift stairs leading upwards.

Who you’re up against

The underground cavern is home to a variety of unique fauna and flora. Fortunately, some have been studied by the scholarly botanists and zoologists of your village. You recall the scholars instructing you to exercise extreme caution when in close proximity and to avoid sudden movement, loud noises and direct contact, at all costs. Less fortunate is the discovery of rival clan members who are also trapped elsewhere in the cavern – you can make out the sound of their muffled voices as they also plan their escape from the cavern. Sounds like trouble.

Fauna

Small creatures with similar stats, traits and actions to a Giant Rat.

Flora

Small plant life with similar stats, traits and actions to Cavelight Moss or Brown Mold.

Rival clan members

Humans with similar stats, traits and actions to a Commoner.

<br>

<div class=’descriptive’>

Dear adventurer

As you battle all manner of monsters and creatures deep underground, you may feel your energy start to ebb from you with each step until you feel you cannot continue. I ask you, no I beg you to hold on to hope and bravely push forever forwards to meet your objective. Sincerely, Rowan. </div>

Objective: escape with your life!

To ensure your survival, you must escape from the strange toxic mist of the underground cavern, navigate the maze-like passageways through multiple-levels ascending to the surface. You may achieve this through:

  • Force: engage the rival clan in a brutal battle from level to level, and to eventual freedom. Be wary of creating commotion, kicking-up spores from the native flora or raising the ire of the fauna, which you may then need to battle – you will face fearsome enemies on all fronts!

  • Negotiation: try to extend the olive branch to the rival clan and establish a temporary truce as a matter of survival. Many hands make light work (in battle), so every blade against the local fauna helps. The distant promise of long-term truce between the two clans brings hope, so be sure to talk first and fight later.

  • Stealth: become one with the shadows and the ascending passageways, silently blending into the surfaces and surrounds while avoiding assailants from the rival clan and attacks from perilous native flora and fauna. Eventually, you may reach the surface safely. If negotiations with the rival clan are successful, good outcomes abound.

Conclusion
  • If you your comrades make it to the surface, you leave with your life and a detailed understanding of the underground cavern and its inhabitants.

  • Any fauna that followed you now recoils from the harsh sunlight and scrambles back to the darkness from which it came.

  • Any flora that became entangled now crumbles to dust and blows away like smoke in a gentle breeze, leaving a slight discolouration on your outer clothing.

  • Survivors from the rival clan emerge gingerly from the cavern entrance and head for the safety of their own village.

Acknowledgements

A very special thanks to Dan Schuster, Nick Sweeney, John Cardoso, thirdmunky, Abbs, Gwen C. Katz, Lex Gordon, Craig Arnold and the Lunchtime D&D crew™ for your feedback and thoughts on this encounter – thank you!

<img src=’http://rowanpeter.com/wp-content/uploads/2022/05/spiral_stairs_opacity_30-1.png’ style=’position:absolute; top:0px; right:0px; width:810px; opacity: 0.7; filter: grayscale(100%);’ />

Activity #6 More read throughs (and no playtesting) of my encounter in Week of ‘Spring 2022 Write your First D&D Encounter Workshop’

Activity #6 in Week 3 of ‘Spring 2022 Write your First D&D Encounter Workshop’ is all about playtesting.

In theory and in practice it’s a good thing to do, but in the context of a relatively inexpensive online workshop where the stakes are low and there’s little incentive for a participant to engage in an optional activity aside from the goodness of their heart with the hope you reciprocate, your expectations are low when it comes to getting someone to playtest your encounter – it can be intense constantly schilling your encounter in the Discord channel.

That’s why the fallback of a read through works – it’s relatively quick and easy to do alone and within your own time, which means it’s more likely for your encounter to receive feedback. I’ve been fortunate to give and receive four read throughs, which is fantastic.

Throughout the week I’ve also been exploring layouts and tinkering with The Homebrewery to format my encounter and prepare it for publishing in Week 4. So far it looks a little like the following.

Activity #6 Playtesting my encounter in Week of ‘Spring 2022 Write your First D&D Encounter Workshop’

Week 3 of #WYFE , also known as ‘Spring 2022 Write your First D&D Encounter Workshop’, is all about playtesting my encounter.

As noted on the #Stoco workshop website, playtesting is an optional step in the game design process in which you test your design for flaws before releasing it to the market (Arman, n.d.). As Arman (n.d.) also notes, the playtesting can be of great benefit and can help you to:

  • receive valuable feedback from real gamers
  • glean insights about your audience and how to anticipate their needs
  • mitigate negative criticism arising from unforeseen issues in your creations prior to release.

Arman suggested to really focus your playtest, making sure to identify the areas and specify what you’d like to find out and make it easy for playtesters to offer feedback e.g., provide an overview, goals and link to survey or similar to gather responses.

Arman also suggested casting a wide net when inviting others to playtest, which I did by sharing my encounter with the RPG Writer Workshop Discord, the Game Writing Twitter community, and the Discussion section of the workshop website – I’ll also ask my D&D inspired work colleagues to take a squiz!

Activity #5 for Week 2 of ‘Spring 2022 Write your First D&D Encounter Workshop’

For this three-part activity, my D&D encounter outline was put on pause while I found out more about tropes from tvtropes.org and explored how they might be reinvented in my own D&D encounter – fun!

Part 1: Identify common tropes in D&D adventures

As noted on tvtropes.org, common tropes seen in a standard fantasy setting such as D&D adventures may relate to:

  • Race e.g., Dying Race, Proud Warrior Race Guy, and Dark Lord.
  • Countries and governments e.g., The Good Kingdom, The Horde, The Alliance, and The Empire. 

Other commonly seen tropes in D&D adventures may include 

Part 2: Identify TV tropes that might relate to my D&D encounter

The three common tropes from tvtropes.org that might relate to my D&D encounter are:

Part 3: Remix a common trope in my own encounter to make it more dynamic

The Death World trope could be remixed so that the cavern and underground environment is of benefit and somewhat helpful or even nourishing to the players – it’s light, colourful, and possibly pleasant to exist in. So much so, players may feel longing for the place when taking their leave and ascending to the surface.


Activity #4 Outlining your encounter (Submission – 11 May) for ‘Spring 2022 Write your First D&D Encounter Workshop’

Using the outline template, I outlined my encounter in the following format:

  • Title
  • Synopsis
  • Location
  • NPCs/monsters/creatures
  • Objective
  • Conclusion

I’ve refashioned the worksheet from the Welcome Kit as a Google doc and have been outlining my encounter in it and shared it on Discord in the #crafting-your-encounter channel – I’m really looking forward to refining it over the remaining weeks!

Week 2: Activity #4 – Start outlining your encounter for ‘Spring 2022 Write your First D&D Encounter Workshop’

Activity #4 for Week 2 (and beyond) of the ‘Spring 2022 Write Your First D&D Encounter Workshop’ is to start outlining my one page (500 words at 12 pt font) encounter in my Workshop document and then share on Discord in the #crafting-your-encounter channel.

This is the ‘writing phase’ of the workshop and that builds on what I’ve done for Activity #1, Activity #2 and Activity #3.

Week 2: Activity #3 – Create six more three-line encounters for ‘Spring 2022 Write your First D&D Encounter Workshop’ ‘

Activity #3 for Week 2 of the ‘Spring 2022 Write Your First D&D Encounter Workshop’ is to create six more three-line encounters.

It’s okay to use any of the three pillars (social, combat, exploration), but keep the encounters short – it’s just to practice with coming up with new ideas.

Not every encounter idea you come up with will be the most amazing idea ever, and that’s OK; that’s the point! Only by practicing does this process become easier.

Ashley Warren (Brainstorming the Effective Way from Week 2)

My six line three-line encounters

Exploring my encounters through the lens of each pillar – how might the same encounter be experienced as combat, socially or exploratory?

(1) COMBAT
Location: Mysterious underground cavern
Goal: To defeat others from rival clan(s) who are also trapped and trying to escape the cavern.
Obstacle: Battling unknown number and skill levels of rival clan members.

(2) COMBAT
Location:
Mysterious underground cavern
Goal: To defeat an ailing race of indigenous creatures seeking to escape the cavern and take over surrounding area, and then the world.
Obstacle: Battling the creatures in an unfamiliar and unforgiving environment.

(3) SOCIAL
Location: Mysterious underground cavern
Goal: To form a truce with others from rival clan(s) who are also trying to escape the cavern.
Obstacle: Reaching a delicate balance between friend and foe in order to survive – frenemies!

(4) SOCIAL
Location: Mysterious underground cavern
Goal: To befriend and tend to an ailing race of indigenous creatures that that may know how to escape the cavern
Obstacle: Communicating effectively with the creatures who have never seen your character race before, or anyone else for that matter.

(5) EXPLORATION
Location: Mysterious underground cavern
Goal: With great stealth, escape the cavern using one of the many potential routes while avoiding combat and contact with rival clan(s) or creatures.
Obstacle: Being discovered by rival clan(s) and indigenous creatures.

(6) EXPLORATION
Location: Mysterious underground cavern.
Goal: Escape the cavern using the safest route and with the most detailed mapping and details of the underground area so you can return with reinforcements.
Obstacle: Getting lost and limited time to create detailed maps and potential to be discovered by dangerous creatures and rival clan(s) also trapped underground.

My six three-line encounters

Week 1: Activity #2 for ‘Spring 2022 Write Your First D&D Encounter Workshop’

As noted by M.T. Black on the Stoco workshop website, D&D encounters can be categorised using the “three pillars” of:

  • combat
  • social
  • exploration.

M.T. Black also highlights how the three pillars make an encounter unique and dynamic, and although it’s possible to apply all three pillars in one encounter, one is usually enough.

Combat

Because combat is crucial to character progression in D&D, the majority of the rules are related to combat-related activities. M.T. Black describes a combat encounter as an obstacle where a character must fight an antagonist. Black also notes that combat isn’t limited to killing an opponent or inflicting maximum damage while minimising your own. It also includes: rescuing a captive, preventing a ritual, acquiring or destroying an item, protecting an important NPC, getting to an exit, or even sealing off a portal.

Social

According to M.T.Black, a social encounter involves the characters talking to or interacting with someone or something e.g., asking for information, convincing someone to carry-out an action, negotiating a deal, or even influencing a decision – success! As M.T. Black notes, in these cases, the obstacle is another person who is initially disinclined to grant the request.

Exploration

Exploration is a broad type of encounter and as M.T. Black explains, can include activities such as searching for traps and secret doors, solving a riddle or puzzles, finding and following clues, mapping out an adventure area, searching for a lost city, learning about new weird and wonderful things or locations, overcoming hazards and obstacles, and even finding hidden treasure, and more. As long as the exploration involves the character interacting with an object, situation, or location and learning something previously unknown, notes M.T. Black.


Activity#2: Three new encounters, using the three-line format

Activity #2 for Week 1 of the ‘Spring 2022 Write Your First D&D Encounter Workshop’ is to create three new encounters using the three-line format – it’s okay to use the same location, goal or obstacle flavoured to one of the three pillars. Then, share with others in the #ideation-and-organization channel on Discord or using the Discussion feature of the workshop website.

SOCIAL
Location: Mysterious underground cavern
Goal: Work together as a group to find out how to escape from the mysterious underground cavern
Obstacle: Bickering and in-fighting between conflicting personalities, which makes decision making a challenge and threatens to prevent your escape.

COMBAT
Location: Mysterious underground cavern
Goal: As a ramshackle group, defeat unseen creatures and evil forces as you make your escape from the underground cavern.
Obstacle: Varying combat skills among the group and unseen creatures and evil forces

EXPLORATION
Location: Mysterious underground cavern
Goal: Explore all possible escape routes from the underground cavern.
Obstacle: Overcoming booby traps, dead-ends and getting lost as you attempt to make your escape.

My “Activity#2: Three new encounters, using the three-line format” posted to the Discord channel
A variation on my social-based encounter
A variation on my combat-based encounter

D&D (at work) #6 Continuing the narrative, village council nomination, and an “accounting check”

The lunchtime D&D sessions with work colleagues continues, and it’s still fun.

I was able to make use of one of the bottles I rescued from the wagon, which came about from an establishing an influence system via an email exchange with the DM while we were all out of the office, which then saved an orc – nice. I also shared with the party, how I was offered a spot on the village council, again, as a response to my influence system from the DM, via email. I also rolled a 15 on an “accounting check”, so i should now be able understand the “sea-faring accountant” character in the session – useful!

Next session… we need to head out into the wilderness once again. This time with our new team members from our influence system – cool.

Week 1: Activity #1 for ‘Spring 2022 Write Your First D&D Encounter Workshop’

As outlined by M.T. Black in the Stoco workshop website, encounters are the lifeblood of Dungeons & Dragons, where any adventure or campaign could be considered as being made up from a series of related encounters.

M.T. Black defines an encounter as a single scene in the game where the players interact with a challenge.

All encounters are made up three basic elements:

  • location (where the encounter takes place)
  • goal (something the characters want to achieve or desire)
  • obstacle (the thing that’s preventing the characters from achieving the goal).

An encounter in three-lines

Activity #1 for Week 1 of the ‘Spring 2022 Write Your First D&D Encounter Workshop’ is to create a simple encounter in my worksheet using the three-line format, and then share with others in the #ideation-and-organization channel on Discord or using the Discussion feature of the workshop website.

My three-line encounter (V01.1)

  • Location: Mysterious underground cavern
  • Goal: Escape
  • Obstacle: The cavern/surrounding environment & the players themselves (not sure if the format allows for more than once obstacle)

My encounter is a mash-up of Saw, Dredd and The Raid in a D&D world, kinda.

My post in the channel on Discord.
My post in the Discussion on the Stoco workshop website.

What about the other workshop participants? 

As you’d expect, other participants are a pretty creative bunch and were proposing some pretty awesome three-line encounters.

D&D Maps

Leading up to the start of Write Your First D&D Encounter | Spring 2022 workshop, I’ve been totally inspired by the maps produced and shared for use by Dyson Logos and have started drawing out my own D&D maps for my encounter – it’s been fun to think how I can keep them tight, light and urgent for my encounter.

Break out/Escape – totally inspired by Dyson Logos’ “Page o’ Little Ruins”, which is okay right?
The under to get over – make your way through three levels to get to the surface, if you can…

D&D trade dress with Homebrewery and GM Binder, and maps

Before the Write Your First D&D Encounter | Spring 2022 workshop starts on 1 May, I’ve been exploring the additional resources section of the online portal.

In there, a bunch of cool stuff can be found, including links to GM BInder and Homebrewery which are online tools for generating the ‘D&D trade dress style’ – gotta explore this more so I’m ready to apply these tools to format my published encounter at the end of the fourth week!

A quick go of Homebrewery with placeholder text and markdown – neato!

Equally cool is Dyson Logos Commercial Maps, an archive of maps by professional cartographer, Dyson Logos – unbelievably awesome!

My current favourite is the short and sharp map, The Dragon Shrine. Dyson Logos writes…

Seeming to have climbed out of the ghost dunes, the namesake of the Dragon Shrine is more accurately described as the upper torso, shoulders, head and arms of a massive troglodyte assembled from massive stone blocks. Stone tiers and rows of parallel columns lead up to the idol’s chest where a copper door covered in a deep green patina allows access to the interior of the beast to those who know the command word to open it.

The Dragon Shrine

My D&D character sheet – Chungus

Still loving playing D&D with my work colleagues during lunch time on Tuesdays. My colleague helped out with a fillable PDF-based D&D character sheet.

A D&D character sheet contains contains all the information about your D&D character, including name, race, character class, and level.

Here’s my character, Chungus, as at Thursday 28 April, 2022.

Worksheet for the ‘Spring 2022 Write Your First D&D Encounter Workshop’

My worksheet for the Spring 2022 Write Your First D&D Encounter Workshop, which runs from 1 May to 31 May, 2022.

By the end of the four week workshop, my worksheet will be fully populated and (hopefully) ready and good enough to be published as part of an anthology of encounters by other workshop participants.

I’ve joined the Spring 2022 Write Your First D&D Encounter Workshop!

I’m super-excited about making a start on the Spring 2022 Write Your First D&D Encounter Workshop, which is a fully-online 4 week course that launches on 1 May and finishes on 31 May.

What I’ll do

By the end of the workshop, I’ll have written and produced a one-page D&D 5th Edition encounter – a mini adventure. In the workshop, I’ll learn about:

  • elements of an encounter
  • designing my encounter
  • writing my encounter
  • playtesting my encounter
  • Dungeon Masters Guild Best Practices – cool!

Workshop schedule

The weekly schedule looks pretty good – here’s how it unfolds over the four weeks of the workshop.

Week Lesson Date
1 What is an Encounter?

 

  • The components of a D&D encounter
  • What is an Encounter?
  • Types of Encounters
1 – 7 May
2 Writing Your Encounter

 

  • Brainstorming the Effective Way
  • Starting Your Encounter
  • Reinventing Tropes
8-14 May
3 Playtesting Your Encounter

 

  • Playtesting
  • Implementing feedback
15-21 May
4 Producing Your Encounter

 

  • Layout Basics
  • Publishing to DMs Guild
  • Marketing Your Encounter
21-30 May
4 Submission day 31 May

Before it begins…

So far, I’ve been able to successfully sign-up, join Discord and request to join the #wyfe channel where participants will be able to share their work and thoughts with others – great stuff.

The off-platform discussion and participant engagement and sharing via Discord is a vaguely similar to the way #DS106 used Twitter and each participants’s personal cyber infrastructure as well as a central hub to deliver the course, sort of – making use of available tools and platforms (that the target audience most likely already uses) is more efficient and flexible than designing an LMS/walled-garden situation. It probably also keeps costs down, which means the course is more viable.

The next steps for me is to continue to make my way through the pre-course welcome area and continue to monitor the Discord channel before it all starts on 1 May, of course – not much time!

Our work is going to be published – cool

Our work is going to be published – cool

The Storytelling Collective is going to assemble a collection of the one-page encounters into an anthology that they’ll release as one title on DMs Guild, much like Collective Encounters Vol. I, Collective Encounters Vol. II and Collective Encounters Vol. III.

D&D (at work) #5 An influence system – response

Still playing D&D with my work colleagues, but diverting to an email-based experience while we make our way through a series of short weeks and non-work days in April. It’s still super-fun.

In response to my previously proposed influence system, the DM replied to me with the following…

Simple task

As Shin and the team continue to explore the north in hope of finding what lies beyond the village to the north they come across what appears to be a recently abandoned wagon that seems to have become stuck in the semi-frozen mud.

If you decide to search for those that abandoned it, make a survival skill check at +10.

There is also the question of the contents of the wagon.

If you previously decided TO search for the original owners, Make an investigation check skill check at + 1 as you hastily check for supplies before beginning your search.

If you previously decided NOT TO search for the original owners, Make an investigation check skill check at + 11 as you take your time searching the wagon.In response, the DM replied...
Complicated task

Eutow is a good honest sort and this has attracted the attention of the newer locals who feel they would do a better job of representing them on the village council. As such Eutow has been asked if they would consider running for the role of the village representative. Whether or not they agree to this idea it has brought them to the attention of a number of powerful individuals within the village (both new and old). Eutow will not only need to make a decision about whether or not to run but also if they should engage with any of these individuals.

As this is a complex task there are no binary choices - what should Eutow do?

Update via email: Monday 2 May, 2022

In response to the dice rolls, the DM writes…

Simple task (Survival + d20) = 20.

Shin makes the valiant call that “profits should never come before people” and after a quick search of the wagon, leads a party in search of the survivors. You come across a small band of Snow elves, overcome by the sudden icy winds, that appeared almost out of nowhere. They thank you for the rescue and offer future guidance, when navigating these roads in exchange for being taken back to your village. On the way back one of the quickly heads over to the cart and after rummaging through it, tuck what appears to be a small figurine into their coat.

Simple task (Investigation + d20) = 14.

As one the part has a cursory glance over the cart a number of bottles containing a greenish liquid catch his eye. Hopping that they are of use, they grab 3.

D&D (at work) #4 An influence system

Still playing D&D during lunch with my work colleagues, and it’s still super-fun.

Because of the Easter holidays and combined-long weekends that drifted over multiple Tuesdays, we haven’t been able to meet-up and play. That’s why the DM issues a missive to the players to keep the narrative and player engagement going, via email. The DM wrote…

As you continue to defy the untimely end that fate has bestowed upon you, you find that others seek to aid you in this struggle.

They now look to you for both purpose and direction and as such you can assign them tasks and actions to further your cause.

How it works:

Based on your calculated influence score (see behind the scenes section below) you can do the following.

Begin an multi part task with multiple checks and outcomes using you most capable follower (cohort). This cohort is a level 1 character with all the stats and abilities as if you were playing them in game.

For example you could send you cohort to seek out a rumoured druids grove or hunt down an recently escaped outlaw.

Additionally 

Your skilled followers can undertake a single part task using a +10 to any skill roll needed as part of the task.

And

You slightly less skilled followers can undertake another single part task using a +1 to any skill roll needed as part of the task.

The types of of followers (cohorts can be what ever you want) are based the your highest base ability score. No hard rules here but please make them thematically appropriate to the stat if possible.

What you need to do:

Send a reply to this email in which you:

(1) Make (or simply describe) your cohort
(2) Describe your followers
(3) Tell me what each cohort and follower is doing.

I will do the rest.

Also, please note that you influence score will most likely be adjusted once I have time to improve the system.

Behind the scenes:

Please note this is rough guide and will most likely be updated.

Influence level = Base score + Modifiers

Base score:

Cha level (3) + Highest stat bonus (most likely 4).

Modifiers:

Strong hold +2 (you all have access to this)

Fairness and generosity +1 (this will depend on you characters actions up until now)

Special power +1 (can you do anything the looks visually impressive to the common person)

Influence skill: replace one of your skills with this skill to add your proficiency bonus to it (currently +2).

For example a fair and generous human wizard, who has taken the influence skill would have a influence score of: 13 (3+4+2+1+1+2) 

Therefore he has a follower score of 10/1 and a cohort with whose character level is 1.

Please email with any and all questions.

After my colleague shared their own inspiring example, I was able to create my own.

Cohort of Chungus, the Warlock with an Infernal Bloodline

Eutow

  • Paladin
  • Weapons/Armour proficiency & combat orientated spells – has skills ‘on the tools’.
  • Great in a standalone stoush, but completely unreliable in the long-term.
  • Heard to say… “I gotcha back, but you best to watch your front”.

Shin

  • Bard
  • Solid magic skills, but not the smartest or fastest.
  • Great outside of combat and considered as a “jack of all trades” with abilities in cooking, music & art.
  • Heard to say… “My purity inside is all that’s mine”.

Another 5 members of the Shin Clan (Vert, Nil, Rae, Rsdio, Plone)

  • 1st level Rangers
  • Great at scouting and guiding the party to a destination, but easily distracted and a little self-involved.
  • Heard to say… “There’s a rider that’s fallen and It’s clear there’s no time to return”.
  • Tasks (Simple)

    Shin and the rest of the Shin Clan are scouting for our latest destination that always seems to be just around the corner, through the forest, or even over that distant hill. We’ve all heard that before, right? If they listen to Shin’s guidance and don’t get distracted, they’ll all get us there, eventually.

    Tasks (Complicated)

    Eutow is good to have around to flex and enforce, and certainly isn’t afraid to roll up their sleeves and get on the tools, when needed – this seems to be an ever-increasing occurrence.