Retrofitting the components, wireframes, designs and prototype of the ‘Design Thinking Now’ online course with Figma, for fun, skill-building, experimentation and exploration, and more.
Category Archives: Artifact
deathtrap 0.1
Scavenged plywood. Homemade skate wax. Night skating on a deathtrap. What could go wrong?
Awish – Fake it until you make it (PAPER PROTOTYPE)
Giving the ‘fake it until you make it’ approach a work out by paper prototyping ‘Awish’ – a digital experience I’m slowly trying to build.
Awish
‘fetti
Celebrate everyday awesomeness with ‘fetti. Personal or public celebrations and congratulations. Analogue or digital.
Last of the Rendersaurs
The SGI Indigo 2 was the last of the Rendersaurs. Before it, came the SGI Indy and a collection of bespoke Linux based desktop computers and laptops that served the rendersaur project.
Last of the Rendersaurs pic.twitter.com/WhvfDfn0l8
— Rowan Peter (@rowan_peter) May 10, 2015
Question 1.4: Design for you
The Question 1.4: Design for you homework for Week 1 of Design: Creation of Artifacts in Society required me to design an artifact that addresses my user experience gap of a solution that supports and encourages an efficient and affordable contactless ticketing system for public transport by creating a visual expression of the design as well as a simple prototype of the artifact.
Flip Rig: An extremely light-weight and simple rig for a FLIP MinoHD video camera
A project at work required video footage of a series of veterinary surgical procedures to be recorded for inclusion in an online teaching resource.
The project did not have resources (DSLR and personnel) to record the series of surgical procedures nor does the relatively small operating theatre permit an additional non-surgical staff member to occupy the theatre.
With these constraints in mind, I designed and assembled a camera rig from a number of different pieces of hardware to support a Flip MinoHD digital video camera (found in the back of an old storage cupboard) that could be used to record each procedure.
The simple nature of the Flip video camera means that any member of surgical team can start the recording prior to the commencement of the surgery without having to consider the possible complication of operating a semi-professional video camera or DSLR.
The light-weight and unobtrusive nature of the Flip also allows the camera to be fitted to the arm of the surgical light. A perfect place to capture a bird’s-eye view of the surgical procedure.
I don’t always require an affirmation, but when I do, I prefer the Bene Gesserit’s litany against fear
Inspired by Tom Woodwards’s Dune-themed tweet on 24 April 2014, Rhys Fulber and Bill Leeb’s production on Fear Factory’s Fear Is the Mindkiller EP and the Bene Gesserit’s litany against fear and based on Jan Vantomme’s Drawing text and Running your sketch on an Android device Processing recipes on Github, I created this portable litany against fear as a fun exercise in combining , expanding and learning further from the recipes I’ve worked through so far.
Extending the functionality
I’d like to extend the portable litany against fear by creating functionality that allows for use of:
- sound by including pre-loaded audio samples that play as each line of the litany is displayed
- custom text and audio affirmations to be entered by users
- events such as display of text and playing of audio or other events to be triggered by touching and swiping of screen by the user.
Augmented contextual instruction user experience (Object tracking)
Screen captures from the completed object-tracking augmented contextual instruction user experience. The augmented contextual instruction is made up of a sequence of junaio channels that can be browsed in the junaio AR browser. For this example, the channels were browsed using junaio on an iPad.
The Epidermis Edit
I created the ‘Epidermis Edit’ animation in early 2000, based on my recent discovery of Blender and my friend’s SGI and Linux computers.
The aesthetic is directly influenced by skin anatomy and physiology, medical procedures, macro-photography, electron microscopy and non-scientific curiosity.
Back then, my intent for the ‘Epidermis Edit’ animation was for it to be a realistic study in the movement and manipulation of the skin – it’s actually a surreal and strange animation that’s confusing and weird.
Sorry for that.
I used Blender 1.5 for all polygon modelling, animation, textures, lighting and rendering. I used After Effects to compile the animation, sound and credits, and then render the final output to AVI and Quicktime format.